I didn't fully understand what I was doing the entire time, but it is absolutely an amazing idea and one that could flourish into something bigger.
Squidman4
Creator of
Recent community posts
You're sounding just like me from like 4 years ago lol. If you're smart enough to make Scratch games into Windows runnables or have multiple levels and different enemy types and movesets for bosses IN SCRATCH, you've definitely got the brains for the j*b. It can be scary, I agree with that, but you've totally got the skill and smarts for it as long as you're in a good learning environment.
Thanks for checking it out! I guess I have to do a lot more testing on the web version of a game. I agree with having a slower game, I don't know why but I feel as though with GameJam games it is more difficult to keep the attention of players with and I wanted to give the players as much of an overview as possible in a small time. As for the models breaking, the web version might just be wacky? I didn't have any time to give the final version a test before the time was up so everything kinda just barely works, let alone being polished. Thanks for the feedback!
I absolutely agree. I guess I just got lucky, the vast majority of the "blood exchange" places were some kind of damage up, and I found a lot of blood by clicking the pots, I even found 3 in one room! Kinda cheesy but I found if I sit with weakened enemies and my 5 Guard I got early, I can build threat and farm Gallantry required to use the cards. It's crazy the kind of luck or strategies (or cheeses) real players come up with when you give them your game.
Thank you for the quick reply! I probably should've looked at the main game page closer. After playing a few rounds, I really enjoyed the game! The textures you made are amazing and the game feels great to play! The mechanics are really fun to use, and the "weapon" variety is really creative! Well done!
Very well executed! I love the idea and the mechanic is well implemented! The movement feels smooth, aside from being completely stopped on walls. The gun reload is awesome, but when I get multiple matches with one move I expected to get multiple bullets. Overall amazingly done and I really enjoyed it! I'm just wondering, why is the Linux version so much larger than the Windows and Mac versions? Just curiosity.
I was NOT mentally prepared to start memorizing these bosses movesets like I'm playing Elden Ring lol. I love the story and the feel of the world, and the extra levels had me rolling for some of the designs. I see you have a lot of talent in game development and you should keep making games! Maybe try picking up some kind of programming language over the summer break to use a "more capable" game engine? This is really impressive though, you should be really proud of yourself!
I might have to pull this one out at the next LAN party. Really fun game which might be short, but definitely expandable upon! I like how each of the core weapons play completely different and can suit different playstyles. This seems really fun to do some multiplayer with, and to implement it as well as you did in the given time is impressive!
Thank you for playing! I realized that I forgot to tick the box that makes the music loop, it was a last minute addition I almost forgot about. I'm pretty sure the saving system works correctly, though I could have explained the functionality more, after selecting the parts you want to use and clicking assemble, it goes to the Characters tab on the right side, and then you can inspect and equip it to the party. I thought the system was flawless in my testing, but I might have to test harder next time lol. Thank you for the feedback!
This game was amazing! The artwork was beautiful, the game was very creative and awesome to play. I never ended up using any of the "burn" damage items because I'm a coward and don't want to die, and didn't find a way to heal until an item I found at the end of the game. Akin to how people feel about my game, I had a little bit of difficulty understanding it at the start, and the scaling can be a little broken (I got up to high 20 ferocity and decimated the second half of the game), but overall it was awesome, keep up the good work!
This is so peak. The game was easy to control and fun to play, each mechanic solved a problem with flying a tank and a smooth and great feeling. I had some difficulty with the world boundaries, as well as the game crashing right before the end of mission 2, but I'll definitely find myself coming back to this game. You guys should be proud of yourselves!
Thanks for playing! I took a lot of inspiration from the arcade space shooters like Galaga, and thought being able to shoot without any worry is a little too powerful, so rather than a cooldown, I added an ammo bar (the red one). I definitely could have explained the bars a lot better, and I will go do that on the main page.


