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Squidman4

50
Posts
3
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A member registered Jan 21, 2025 · View creator page →

Creator of

Recent community posts

I didn't fully understand what I was doing the entire time, but it is absolutely an amazing idea and one that could flourish into something bigger. 

Fun idea! The hitboxes felt weird and the weapon shoots when the mouse is released which felt weird to me. The screenshake felt nice, but the background might need to move with it. 

Very cool game! The movement and was good and the art was nice. The weapon variety was very nice, each one felt unique and worked well. 

Very cool game and idea! The possibilities of combos seems really open ended and cool!

Very fun game! I enjoyed the mechanic of wall merging a lot. The angle of the camera was a little difficult to work with at times, but the shifting to the 3D world was very smooth and nice!

Great idea and amazing atmosphere! The controls were a little difficult to understand, maybe having the ability to move the camera at all times rather than just while looking at the conveyer to look all over? Still a very cool concept and I enjoyed the Tetris-style boxing and the water mechanics. 

You're sounding just like me from like 4 years ago lol. If you're smart enough to make Scratch games into Windows runnables or have multiple levels and different enemy types and movesets for bosses IN SCRATCH, you've definitely got the brains for the j*b. It can be scary, I agree with that, but you've totally got the skill and smarts for it as long as you're in a good learning environment.

Funny and well executed idea! Movement felt good, but I can't get parrying down. 

Thanks for checking it out! I guess I have to do a lot more testing on the web version of a game. I agree with having a slower game, I don't know why but I feel as though with GameJam games it is more difficult to keep the attention of players with and I wanted to give the players as much of an overview as possible in a small time. As for the models breaking, the web version might just be wacky? I didn't have any time to give the final version a test before the time was up so everything kinda just barely works, let alone being polished. Thanks for the feedback! 

Just tried that, and wow that's good! While on the run I did find the sides of all the stairs don't have collision on specifically the left side? 

I absolutely agree. I guess I just got lucky, the vast majority of the "blood exchange" places were some kind of damage up, and I found a lot of blood by clicking the pots, I even found 3 in one room! Kinda cheesy but I found if I sit with weakened enemies and my 5 Guard I got early, I can build threat and farm Gallantry required to use the cards. It's crazy the kind of luck or strategies (or cheeses) real players come up with when you give them your game. 

Thank you for the quick reply! I probably should've looked at the main game page closer. After playing a few rounds, I really enjoyed the game! The textures you made are amazing and the game feels great to play! The mechanics are really fun to use, and the "weapon" variety is really creative! Well done!

Very well executed! I love the idea and the mechanic is well implemented! The movement feels smooth, aside from being completely stopped on walls. The gun reload is awesome, but when I get multiple matches with one move I expected to get multiple bullets. Overall amazingly done and I really enjoyed it! I'm just wondering, why is the Linux version so much larger than the Windows and Mac versions? Just curiosity. 

I'm excited to try this one, but when I interact with the big red button, I'm dropped into the arena and nothing happens. Is there something I'm doing wrong? 

The movement was smooth and the healing was a great mechanic, but the gun was difficult to aim, I'm probably just used to more forgiving games though. This was fun and enjoyable and I had a great time playing! Keep it up!

Not my genre of game, but I liked the story nonetheless. I'm a little confused but it was fun while it lasted. This can definitely evolve into something larger and I'd be down to see where it goes!

I was NOT mentally prepared to start memorizing these bosses movesets like I'm playing Elden Ring lol. I love the story and the feel of the world, and the extra levels had me rolling for some of the designs. I see you have a lot of talent in game development and you should keep making games! Maybe try picking up some kind of programming language over the summer break to use a "more capable" game engine? This is really impressive though, you should be really proud of yourself! 

I might have to pull this one out at the next LAN party. Really fun game which might be short, but definitely expandable upon! I like how each of the core weapons play completely different and can suit different playstyles. This seems really fun to do some multiplayer with, and to implement it as well as you did in the given time is impressive!

Nice adaptation of the ball simulator! I can see where this project can grow and how it can improve in quantity of characters, I see this being able to go somewhere further if you continue to work on it. I see the talent and passion you have, keep working and having fun!

Thank you for playing! I realized that I forgot to tick the box that makes the music loop, it was a last minute addition I almost forgot about. I'm pretty sure the saving system works correctly, though I could have explained the functionality more, after selecting the parts you want to use and clicking assemble, it goes to the Characters tab on the right side, and then you can inspect and equip it to the party. I thought the system was flawless in my testing, but I might have to test harder next time lol. Thank you for the feedback!

This game was amazing! The artwork was beautiful, the game was very creative and awesome to play. I never ended up using any of the "burn" damage items because I'm a coward and don't want to die, and didn't find a way to heal until an item I found at the end of the game. Akin to how people feel about my game, I had a little bit of difficulty understanding it at the start, and the scaling can be a little broken (I got up to high 20 ferocity and decimated the second half of the game), but overall it was awesome, keep up the good work!

This is so peak. The game was easy to control and fun to play, each mechanic solved a problem with flying a tank and a smooth and great feeling. I had some difficulty with the world boundaries, as well as the game crashing right before the end of mission 2, but I'll definitely find myself coming back to this game. You guys should be proud of yourselves! 

Thank you for playing, even if it's not a genre you enjoy! I agree I need to work on the art side of my games more, maybe I need a real artist lol. Thanks for the kind words!

This game is great! I had lots of fun trying to find everything there was to find. The bosses and enemy encounter rooms were very well done. The shooting is a little slow for me, but that's my only real gripe. Well done!

Thanks for playing! When I tested the browser version just now, I didn't notice that bug, but I'll be sure to look into it further next I use an HTML port. You're right, I definitely should have spent more time working on how to actually play the game lol. 

Very cute game! The puzzle solving had me stumped for a while but I got it all eventually, all the mechanics were very fun to work around! Also the angel easter egg was pretty cool. 

Very cute game! The puzzle solving had me stumped for a while but I got it all eventually, all the mechanics were very fun to work around! Also the angel easter egg was pretty cool. 

Thank you for playing! Your game was awesome too!

Well done! The game feels great to play and very well polished and the puzzle solving mechanics were really interesting to play around.

Well if the Terreria Calamity mod has taught me anything…

Super cool game! I ended with 43 deaths. Each game object was easy to tell apart and I really liked the death-box-thing mechanic! All of the levels had really fun solutions, and the game is really well explained! Amazing job!

Thanks for playing! That looks like a screen resolution error, the game was made for 1080p and it looks like you're using 4K. That's just what I think happened. I'll totally take a look at your game! Thanks again!

Nice game! The player movement could have been a little more smooth and the extra 3 seconds of running around after every death is also somewhat annoying, but those are my only critiques. The game is a very fun parkour based game, both powerups are fun to use, and the aesthetic is great!

Enjoyable game! A little rough around the edges, but fun. The sprites are cute, and the sword is really cool looking. Very short game though. 

Beautiful game! All the art and sounds are amazing! The theme is very well implemented as well! I did have a difficult time understanding how the gameplay worked, but other than that, great job!

Fun game, the physics really took me off-guard, in a good way. I like how after a while, random objects start falling from the sky rather than Tetris pieces. Overall, pretty enjoyable!

Thanks for playing! I took a lot of inspiration from the arcade space shooters like Galaga, and thought being able to shoot without any worry is a little too powerful, so rather than a cooldown, I added an ammo bar (the red one). I definitely could have explained the bars a lot better, and I will go do that on the main page. 

Thanks for playing! I think I explained how the meters work on the actual page (and if not I'll go update that now), but I definitely could have explained it better within the game itself. The "nothing can go wrong" option brings the style (yellow) bar up by about 50%. 

This is an idea I haven't seen before, and I really like it! The game is super fun, and I like how the coins heal you when you collect them. The difficulty scaling is done very well too! Overall, I really enjoyed it!

Super fun! The game never felt repetitive. It did take me a moment to find out you have to use the mouse to aim and shoot though, so maybe stating how to play would be a good idea for future games. Overall, very impressive for a first game, and I'd encourage you to keep making games!