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Haste's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #1415 | 2.109 | 3.400 |
| Theme | #1690 | 1.861 | 3.000 |
| Innovation | #1708 | 1.736 | 2.800 |
| Overall | #1755 | 1.757 | 2.833 |
| Enjoyment | #1763 | 1.736 | 2.800 |
| Visuals | #1804 | 1.736 | 2.800 |
| Audio | #1863 | 1.364 | 2.200 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
Short parkour game that requires you to complete each level within a certain time frame or else you start from the beginning.
What code and assets did you not make from scratch during the jam (if any)?
Player movement
How many people worked on the game?1
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Comments
Nice game! The player movement could have been a little more smooth and the extra 3 seconds of running around after every death is also somewhat annoying, but those are my only critiques. The game is a very fun parkour based game, both powerups are fun to use, and the aesthetic is great!
I enjoyed the game, but it is extremely hard, and frustrating to have to keep going back to the main menu to go again. I was able to get to the third level.
This game is SUPER hard and quite repetitive. Every time I die, I expect myself to redo the same problem that I was facing, not doing the main menu and level 1 again. It just felt tedious to go to the death screen and main menu and level 1 just to get back to level 2. I understand that this fits with the theme, but it just doesn't feel good to play.
Great job on the movement; it felt great. The dash is a bit confusing, but when I used the double jump, it felt great. The neon and main menu also look amazing and are cool!
Great work! I love the neon pink art style it makes it feel super cyberpunk. It's kinda tedious to pickup the abilities, but I'm probably just bad lol. Good game though!