yeah I totally agree with you on the theme lol. My game also did very bad on the theming when you look at the score and i guess the core mechanic should be directly tied to the theme. Which isn't what my game or your did sadly.
mickychin
Creator of
Recent community posts
ah your correct, I was thinking the thin was line was a bit hard to see but I didnt tell my friend to update the UI :P
With some more time to develop collections and guide book actually that was lowkey our plan but we knew we don't have enough time so might actually develop more into it in the future. THanks for the feedback!
I was actually debating with my friend wheter to put the red part on successful capture or not and then I won which is how it look like in game, actually looking back the UI need to be like green and red to show which one you cleary want or some better clear UI. The price was change during some last minute changing-ish cause I lack time on last few days and were too tired TT.
Aint no way someone made a cookie CLICKER LMAO. very fun and addicting game, the multiplier are also really nice adition. You will need to find a way to balance you pointer and a way to someone manage the long number since after I got to the end game the value is too much for int or float to handle and it break becoming negative number and I can't buy anything.
quite a literal aproach to "risk it for biskit" right now you don't really need to risk going in for a crumb where they can slap you, maybe instead there should be a reason to actually going in the range of getting hit like maybe there is better crumb there. Also if you are in the range of getting hit it seem quite rng since the attack land really fast. Overall great game, also love the detail of ant getting bigger.
Damn, ain't no way someone actually try to beat our game. Also as the game dev i never play sekiro and the one who have played is the game designer. The lock was so you cannot spam block, you will lose stance when you block but can gain back if parry. The boss parry was actually dodgable but I wish there was more feedback to warn the parry. Sadly we ran out of time due to time management :(
AH lastly thanks for playing the game, really apreciate your effort.
Very nice game. It kind of felt like Subway Surfer. I felt like the whale shooting mechanics were cool, but a bit unfair and random, since there were about 10 whales, and I don't think I could keep track of all of them. Also it is very frustrating to restart from the beginning when you die. Great work!!














