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mickychin

427
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4
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7
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A member registered Mar 18, 2020 · View creator page →

Creator of

Recent community posts

yeah I totally agree with you on the theme lol. My game also did very bad on the theming when you look at the score and i guess the core mechanic should be directly tied to the theme. Which isn't what my game or your did sadly.

Thanks!

ah your correct, I was thinking the thin was line was a bit hard to see but I didnt tell my friend to update the UI :P

With some more time to develop collections and guide book actually that was lowkey our plan but we knew we don't have enough time so might actually develop more into it in the future. THanks for the feedback!

I was actually debating with my friend wheter to put the red part on successful capture or not and then I won which is how it look like in game,  actually looking back the UI need to be like green and red to show which one you cleary want or some better clear UI. The price was change during some last minute changing-ish cause I lack time on last few days and were too tired TT.

ah would have been a great way to end the game, it was quite confusing what happen lol. Like imagine your number just keep getting more negative and you can buy item with negative value then your game just keep getting more broken or something.

o7

Thanks for reporting bug! I'm glad you liiked the gameplay, I was wondering if this game would be too boring but I'm glad you liked it <3

Damn, what a polished game, the ending was so unexpected though. The visuals and the feels of the game are absolutely stunning. My only complaint was how the gameplay didn't really fit well with the theme. But overall very fun game!

Literaly meaning for risk it for biskit, I have no idea how to pick up the bisket and progress but my guess was your game was a platformer troll game. Very cool aesthetic but are missing some polish and clear instruction. Great work!

Aint no way someone made a cookie CLICKER LMAO. very fun and addicting game, the multiplier are also really nice adition. You will need to find a way to balance you pointer and a way to someone manage the long number since after I got to the end game the value is too much for int or float to handle and it break becoming negative number and I can't buy anything.

very cool graphic game, I wall running was really hard to use and I don't like that I need to press "e" to wall run. ALso I wish there was a sensitivity setting. Good jobh!

quite a literal aproach to "risk it for biskit" right now you don't really need to risk going in for a crumb where they can slap you, maybe instead there should be a reason to actually going in the range of getting hit like maybe there is better crumb there. Also if you are in the range of getting hit it seem quite rng since the attack land really fast. Overall great game, also love the detail of ant getting bigger.

very cute game. The game is quite low on polish though, like there isnt walking animation or shooting animation or sfx. Overall very funny game!

I don't have controller and I'm not sure can I play without controller.

oh sorry to hear that, thanks for playing!

me too

I get the same thing as the guy below me

I downloaded game for window and I don't know how to open it.

sorry I dont think your game can be downloaded, or if it could please tell me a way. From my knowlege crdownload file is an uncomplete downloading file.

Thanks!

Damn, ain't no way someone actually try to beat our game. Also as the game dev i never play sekiro and the one who have played is the game designer. The lock was so you cannot spam block, you will lose stance when you block but can gain back if parry. The boss parry was actually dodgable but I wish there was more feedback to warn the parry. Sadly we ran out of time due to time management :(

AH lastly thanks for playing the game, really apreciate your effort.

wait what

Thanks for playing!!

Yeah I don't know who decide this game to be this hard, even the dev couldn't beat the boss, OMG.

Thanks! Our artist would be joyed

THanks! Stance bar is like in Sekiro. When you block, you lose stance and when you parry you don't lose any stance. Parry have cool down so you cannot spam it but is reset when you parry.

LOL there's that bug that happen once in a year so I gave up on fixing it

THanks so much for the feedback!

I'm sad we weren't able to polish this game as much as I wanted. The parry felt pretty good already, but there was some setting and polish in the combat that were just missing. We just miscalculated the time and ran out, that's why the game is like this.

Thanks for playing, I'm actually so soprise someone actually beat it cause even as the dev, I haven't beat the boss, or none of us even beaten it once. 

wow very cool game, im so in love but im so stress man

(1 edit)

The start was confusing probably because I didn't make a tutorial.
And because it's just game jam I didn't make a save system but if it were a game, I would absolutely make one. 

Thanks for playing!

Oh the UI bug was probably because I make the game specifically for 1920 x 1080 

Thankks!

What's the bug? The UI setting wasn't very well made, but I made the game specifically for 1920 by 108,0 and the browser is that. Thanks for playing!

I dont know how to play the game but I really love the atmosphere, the animation is really creepy and the sound effect were really nice.

Pretty cool idea actually, space whale boss fight. The game is quite underpolished, though I must say. I would recommend planning for a smaller scaled game (feature wise) and have more time on polishing like asset. Great work!!

at the start I didn't know you can click the space that you can't see to reveal them, I must say very satisfying casual game. Also I found a whale that commit ***** by its own, I guess life is really hard. Great work!

I wish there was a download verison, my browser is very laggy like 3 fps and for me that is unplayable. 

Very nice game. It kind of felt like Subway Surfer. I felt like the whale shooting mechanics were cool, but a bit unfair and random, since there were about 10 whales, and I don't think I could keep track of all of them. Also it is very frustrating to restart from the beginning when you die. Great work!!

hahahah, I actually didn't design for it to be clicker type, just for the beginning but it turn our quite clicker based. Thanks for playing!!!

Wow Thanks for playing all the way man! We didn't have enough time to implement story but it is something we are looking forward too. 

I watched it, and I'm glad you enjoyed it. 

It was short isn't :P