Good concept, but like the others, I didn't feel a notable difference between my runs ^^'. Maybe it is too subtile ?
Otherwise, I enjoyed the idea and the arcady-style is nice, congrats !
Criteria | Rank | Score* | Raw Score |
Enjoyment | #2945 | 2.500 | 2.500 |
Presentation | #2958 | 2.727 | 2.727 |
Overall | #3361 | 2.530 | 2.530 |
Creativity | #3961 | 2.364 | 2.364 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You Roll 4 dice to get you game stats(movement, life, luck, bonus)
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
Good concept, but like the others, I didn't feel a notable difference between my runs ^^'. Maybe it is too subtile ?
Otherwise, I enjoyed the idea and the arcady-style is nice, congrats !
Cool concept, got 28 points, I feel like the dice dont do anything (rolled 5 on hp and died on first hit), the game doesnt start till you pause and reasume. One more thing, i have seen this in few games that dice never roll 6 (in your game too or I am just incredibly unlucky) and i think it's becouse u use Random.Range(1, 6); but in the int case the high number never gets rolled - u should use Random.Range(1, 7); to get all the rolls
I don't feel like the stat roll is affecting anything... This might be a bug or the values just being tuned too low...
I assume that the number in the top-right corner is supposed to be a life counter, right ? It's always stuck at one. Plus it seems I always need to pause and un-pause in order to start a new game
I also find it weird for a game themed around dices to not use the "6" face
But I like the concept as a simple arcad-y game
Does rolling the dice actually change something about the game? No matter what's rolled i don't feel like the player character is moving faster and he dies on the first hit as well... Apart from that it is a fun idea and fun to play, the dice working would definitely add to the experience. I like the minimalistic design. Good job.
I think it a bit annoying to reroll untill you got a good enough stat to start the game.
I guess the game is pretty simple that good.
I like the simple graphics and the basic dodge game is fun. The theme-idea didn't really connect with me and I think being able to re-roll indefinitely diminishes the whole purpose. Overall nice game though!
I gotta say I love the bouncing enemies, feels super arcade-y, and the choice of visuals is excellent, but it doesn't actually feel like there is any difference between the stats no matter what you roll. Probably an unfortunate bug - even the raw gameplay is kinda fun though -@h
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