Most of the time the cuts are accurate, but sometimes they don't come, even though you hear it and I thought I hit it. At first I got points, but at some point my score counter stopped at 11.
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Slice And Dice's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #278 | 3.965 | 3.965 |
Overall | #659 | 3.608 | 3.608 |
Presentation | #1047 | 3.624 | 3.624 |
Enjoyment | #1119 | 3.235 | 3.235 |
Ranked from 85 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You have to roll and slice the dice to win!
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
Comments
Great job! The mechanics are really unique! Small thing, sometimes the scoring wouldn't work (I could just not understand the system enough but here is an example: Game asks for 211 and I have a singular 4 dice. I cut the dice in half, and then cut one half into 2 fourths, yet nothing happens.) Even if that's the case, it's still a really good game!
Thanks - glad you liked it :D
Something I don’t think I made clear enough was that the dice-bits have to precisely match the number left-to-right. So the slice approach should work, but only if, at any point in time, the slices are [2] [1] [1].
Of course, there might also be a bug - 48 hours isn’t long enough :D
Honestly, great game. It seems that this mechanic was very difficult to implement
Wow, you've turned a dice game into almost a math game, which is impressive :D
I'm also really curious on how you can do the slicing effect on Unity.
I love the simplistic art and the music really adds to the chill but frantic vibe of the game.
Congrats on finishing the jam !
Thanks - glad you had fun with it.
For what it’s worth - I do share all the code I can for these jams: https://github.com/thomasmichaelwallace/unity-games/tree/master/slice-and-dice ; although I owe the bulk of the slicing behaviour to this code snippet: https://gamedev.stackexchange.com/questions/146440/reshapable-polygonsprite
I loved this entry! The idea is simple and super creative. It would be nice to have some visual feedback as to where you're slicing the dice, like a dotted line for example. Great job!
This is amazing, I got the high score! Even if the game does not at all involve luck, it is about timing and precision! My only issue is with the slicing. Sometimes I accidentally cut the dice where and when I don't want to. But again, great game!
Here are your 5/5 starts
I love it. Simple, polished, smooth, and easy to pick up and play
Great in every way
The idea is great ( I mean, it is really great) and completely unique but I would like to have more time to think about the move ( it is too fast for me and I am not able to keep up with the pace :(
Such a nice job!
What an ingenious game and wonderfully executed idea. Everything worked for me: the simple colours, the relaxing music, the really interesting (and fast decision) gameplay. Like, I try to give feedback on everything I play, but I'm at a loss for what to say. It is just a perfect version of what it is: a lovely, inventive jam game. Incredible work!
Wait... Does this game have an actual back-end with storage on server side? I saw a high-score at the start and I didn't play it yet.
Or maybe it's just a score from some kind of testing that you didn't clean up before upload?
The game itself is cool, but it's really hard to manage at first few mins. Must practise for a while to actually play it. But the concetp is nice. Maybe some kind of "slowmotion" would be a great addition to the gameplay. When the player starting to hold LMB, the time could slow down for the next 2 or 3 seconds, so player could have time to think how to cut dice + timer for slow-motion, so the player could see how many time he have left.
Anyway, a good one! I actually enjoyed it for a while after few mins of practise ^^
Yup- that’s the highest score anyone playing the game has got - trying to beat it is the ultimate goal :D I had the highscore for about three hours after releasing before someone beat me! If you can get higher, it’ll be yours :D
When you say slow-motion, do you mean in addition to the slow motion you get when you hold down the space-bar?
Thanks for the feedback :)
This game has a great atmosphere, and gameplay is super creative, I really liked the premisse.
BUT its too damn impossible. Maybe add levels of dificulty? With slow mo dices floating for easy levels.
EDIT: The space bar feature is insanely good, this game is amazing, there is no BUT anymore!
Congrats!
Satisfying cutting mechanics. Very clever gameplay. I'll be playing this one again!
Great concept like fruit ninja but you have to actually be precise with your cuts
This was super interesting. Slowing down time and slicing is satisfying. I think the optimal strategy is to wait until there's a value with a lot of points, since there's no penalty for letting dice go by and doing nothing. I think the timer/end condition needs a redesign, and then this game would be truly great!
This was a fun fruit ninja like game! It felt polished as slowing and cutting felt good and smooth. There was one issue where my high score was very high when I just started the game. Other than that I had lots of fun!
Really cool fruit ninja like concept! sometimes it wouldn't register when I got the right numbers though. But it was still really fun, good job!
Amazing use of theme. Fruit ninja with a strategic twist. Slow down and slicing works super well. Neat that you had time to hook up an online score. Great job.
Very cool concept. I first thought it would be easy like fruit ninja but it was hard. Maybe I'm just bad at numbers 😂
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