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SmallGrains

140
Posts
2
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A member registered Aug 27, 2020 · View creator page →

Creator of

Recent community posts

Really cool concept! It was kinda hard to do but still very fun

Cool idea and nice execution! Though the screen kinda spazzed out for me like a broken television so I couldn't complete the whole thing :(

Liked the low poly aesthetics, though maybe add some animations?

Very unique concept, but I think a little too difficult for me since I'm not that skilled with my mouse

Really cool game! I spent wayyyy too much time trying to get the perfect cake :p

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Interesting take on a snake game! Sometimes I could run into a mine when I was tiny without dying but other than that it was fun!

The controls were nice and the game was fun to play!

This idea was interesting and very nice. The towers were mostly different from one another and being able to dodge the bullets was nice. Overall I liked this game!

Nice puzzle idea! The puzzles were all interesting and the underlying mechanics were well thought out!

The idea and art style of the game is great! Nice Job!

The concept of this game is quite nice but I think the execution of this game could be improved.

A creative concept that was quite fun to play, it seemed quite polished, though I would want a way to regain energy.

It was really fun to play and it was quite polished, I enjoyed the "story" but I think it could have a bit more to it!

Nice game!

Really unique idea and was quite fun!

This was a really creative idea! The visuals were nice and it was very bug free!

Really well done, love how the webgl build works. All 5s

Wow, a jam game with a story and dialogue is quite rare, I had fun playing it and reading the dialogue, at first I thought my goal was to consume all the planets and got so big that the planets just died instantly

Thanks for your feedback! 

Thank you!

Thanks for your feedback!, maybe if I had more time I would have the ghost be able to go through walls (just because the texture came wayy after the coding), you should have also seen level 3 BEFORE it was nerfed, but getting stuck, and tight timings was the reason for the nerf.

The puzzles were very good and it felt very polished! The animations were great and the level transitions were very smooth! well done!

The art was great! and the controls were easy to use and remember, It was quite fun to play! I liked the "doodle jump" platforms that let you jump up from underneath them but not fall through them! I had one issue where pressing space would make it rain apples at a super fast rate and make the tiles and held apples invisible!

Really nice game! I liked that there was a variety of enemies and the idea of using drones to help you progress through the rooms was great! 

This game looks very polished and was fun, I got the neutral ending the first time I played. Though I wasn't really sure what the buttons do, the background looks very nice and the blur made it even better!

This was a fun and easy to understand game! The puzzles were interesting and creative, it felt really polished and the movement was smooth. It would be better if the controls remained the same when you aborted, and if you could use your mouse to click the UI buttons

Nice game! I had fun playing it, The movement was smooth and the controls were easy to remember, the only bad thing was that the difficulty went up very quickly and I got stuck on level 5 for a long time

I had fun playing this game, it had simple and easy to understand controls, and I liked that you could "deflect" some bullets by shooting at them. The movement was a bit janky but other than that it was a nice game!

I'm also gonna work on my game!

This is a nice game. It was really easy to understand it! The graphics were good and the music sounded nice! good job!

This game has a nice "retro" style to it, it looks like one the old 3d games that were made using screen rays! One question is: is there a way to destroy the enemies?

This concept of a dice roller where the player can move more than the dice is really good! The level designs were interesting and I liked how there were multiple tile sets used in this game! Really well made!

This is a really fun game! It looks very polished and the animations look smooth! One thing I noticed is that you used a float (or something like that) to store the money, and when I got to ridiculously high amounts of money it would display ##e+# (# is any number), maybe use a double next time? Other than that I had lots of fun playing this game!

Thanks for comment! I'm glad you had fun!

This was a fun fruit ninja like game! It felt polished as slowing and cutting felt good and smooth. There was one issue where my high score was very high when I just started the game. Other than that I had lots of fun!

I love this concept of not having the dice roll be random! this makes it different from other games (including mine) that have random dice rolls! One thing I noticed is that when you have a 5 and move it resets back to 1 meaning that 6 doesn't exist?

This is a really fun and good game! It feels very polished! The animations were smooth and looked great! Good Job!

Thanks for your comment! Maybe if I had more time I could have added another thing that was connected to the dice, maybe after the jam though.

Thank you for your feedback! During this jam I didn't have enough time to code a good system for move unlocking, and the move smash is like a "Safe" move because it's damage remains a constant value instead of changing with the dice roll, but you won't be able to beat later levels only using smash.

Thanks!