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Rollerdice's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #359 | 3.799 | 3.799 |
Presentation | #411 | 4.063 | 4.063 |
Enjoyment | #493 | 3.587 | 3.587 |
Creativity | #565 | 3.746 | 3.746 |
Ranked from 63 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Both Player as well as NPCs are dice using special features by rolling onto certain sides.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Nice take on the theme! One of the best subs I've seen. Good job!
I had a lot of fun, and really like the strategy and building my dice.
A sense of progression could be added: storyline, different scenery, etc... that would keep the player engaged.
A pretty unique way to do this style of game! Pretty fun, although it quickly felt almost too overwhelming.
An idea I've seen a few times, but definitely a better use of the idea. Using EXP to unlock and upgrade different faces of the dice was a unique mechanic.
Easy to learn controls, simplistic yet amazing art (Neon lights on dark grey reminds me of Tron), nice music and SFX that fit the neon theme, basic yet informative UI.
A good concept supported by great juice and satisfying gameplay.
This was an amazing game! My only issue is with the lag (FPS decrease) and with the controls. Try testing your controls in the future. Great game, though!
Thanks for the feedback. Yeah I guess I went a bit overboard on particles for a jam gam where I wasn't able to implement settings to decrease them at the same time, causing fps issues for some. Could you explain what specific issues you encountered with the controls? This is the first time I'm hearing about control issues so I'm not aware of any yet.
It was fun to play. I liked the sounds and how the enemies hit themselves if I carefully planned my moves.
Creative concept! And the visuals are sleek. Great job!
Satisfying as hell, creative as hell, amazing in a nutshell wow everything is just really nice great job!
Really juicy, and that background effect is something else! I feel some of the upgrades could use a little tweak, but this is an insane accomplishment in 48 hours so huge congrats on an awesome game.
really fun game, nice concept and good visual.
great job.
Pretty cool game. It's not always clear what attack does what kind of damage in what situation, so a short tutorial and health-bars for enemies would be really helpful.
This is a really fun and good game! It feels very polished! The animations were smooth and looked great! Good Job!
Really fun game, good graphics, interesting concept, all around a good jam submission. Good job!
I really love the game because it requires a lot of strategy to play!
And the idea to assign abilities on edges is amazing - nice job!
The game is aesthetic is just fantastic, and the play feels very polished. You and I also seemed to have a similar core ideas but approached them in very different ways
Wow we had super similar ideas but yours is a lot easier to figure out and play so good job! Really love it!
Nice game!! I like that you made it 3D!!
I like the concept and the visuals of this one. Feels really good to just roll around like a maniac and destroy everything on your path with a series of explosions and crazy lasers
I like the concept and the visuals of this one. Feels really good to just roll around like a maniac and destroy everything on your path with a series of explosions and crazy lasers
Super fun! I love how the level builds itself around you. The gameplay feels really fun and unique! Some work could be done on the leveling system but overall a amazing game!
Level-building effect is cool. Fading of the music during inactivity is also an interesting mechanics. I kinda want to implement this to our games now)) Good job!