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Diguifi Studios

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A member registered Dec 01, 2018 · View creator page →

Creator of

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Just added the feature mentioned in point 2:
image.png

Thank you for submitting, and congrats on your pixel art!!

  1. I figured it might be the case
  2. Ykw, this is on us. I’ll update the engine so it is clearer when a new dialog is available.
  3. Oh interesting approach, I’ll update my level design rating based on this

Its an awesome game, thank you so much for submitting!

  1. oooh np
  2. It didnt upset me at all, I just thought it might have something to do with the lore, but I also assumed it could be just artistic detail, and its funny aswell, nice touch!
  3. lmaaaaao stephan works xD just awesome

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Thank you so much for joining the live! You’re awesome bro.

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awesome job! ill play it after the jam period end on livestream, will send an email when it happens!

Hi! Thank you so much for submitting! I see you uploaded a txt with the url, and thats fine, but if you want you can actually have your game playable on the browser. Check this quick guide:

It is now possible to edit all existing sprites!

Come try it at the 2nd Tiny RPG Game Jam

Hey everyone, thanks for commenting and giving feedback.

We’ve listened and now Tiny RPG Studio has a lot of new cool features thanks to all of you.

Now its time to check these new features, and what better way to do so, than a brand new

TINY RPG GAME JAM

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tips:

  • always open a chest at the last possible moment, this way you’ll have consumed everything you could from the current chest and delay an enemy spawn.
  • don’t use area magic on a single enemy, instead stack potions in order of use, then use the magic on two or more enemies, two times in a row.
  • always try to clear enemies as soon as possible, if you don’t have weapons or items for a plan like the one above
  • dont let enemies turns stack in sequence (like having one enemy on turn 1, another on turn 2 and so on) this is a death sentence, cause every move means getting hit. So maybe its worth it to get hit before another enemy spawns, if that means they’ll be synchronized aftewards.
  • keep your grid organized, this helps with decision making
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just got to top 337 with 856 points, but that took me over 50 tries losing at around 60 aswell.

From 0 to around 50 points, enemies are your main problem, so I focus on weapons and magic.

From 50 to 100 focus much more on magic and mana, by this point you’ll get your first gold bar, then I always select double magic.

From 100 points on the game shifts to space management, enemies are no longer a problem, so weapons become trash, and thats where I’m at now, still trying to figure better strategies for slot management, just lost a match because the grid was full.

This game is amazing.

currently sitting at top 410, this is insanely addictive

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This is a masterpiece, got 545 pts currently at top 327

Such an amazing update 👏👏👏

100% would recommend Tiny RPG Studio

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SPOILER

all the characters are the same person in different times, you need to speak to the younger version first to escape the loop

I need a new game with this lore, exploring it further, its amazing