omg so many Godot games! Yours particularly is awesome. I really like the visuals and the looping mechanic is super well made and creative.
Diguifi Studios
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This comment resonates with me deeply, because it shows that you not only played the game, but you really consumed it, you felt it and understood it.
Maybe “modern poetry” might be a stretch, but there was indeed an attempt to translate a real life feeling into the game and you totally got it.
I love to create games that have a sense of art to them (as you can see from some games on my profile) and this one was no different and I love that you got the feeling I was trying to convey when you played it.
Thank you so much for playing and leaving this awesome comment, I love it.
Fills me with joy when I see the Godot logo, trully.
I was about to complain that theres no tutorial, but the game is literally called elevator operator and theres 2 buttons “1f” and “2f”, it was really easy to play honestly, so no need for tutorial I think.
The game is somehow super fun and satisfying, the sfx is very pleasing aswell, it feels good to pump as many dudes in the elevator as possible, seeking the perfect optimization. I was NOT expecting to like so much a game about controlling an elevator. Good job!
Is this Godot? Love the custom intro!
This is so polished and well made, the edge detection shader ads a lot of charm, I would’ve never guessed it was for a 4 days game jam, Its beautiful and full of juice. It stutters a bit sometimes, but nothing unplayable, the audio lags on full screen for some reason.
It took me quite a while to figure out why I couldn’t move sometimes, until I notices the circle bellow my feet, maybe would be nice to teach this better.
Well I “finished” the game as you can see, but the “one more” level was getting super frustrating, I cant inspect the map and one mistake meant a lot of time wasted, so I gave up when I got stuck at the last hall without a key (which is super mean to do 😞)
You managed to get a crucial thing right, and its the first game I play to do so: difficulty curve was on point.
Many games I played had an easy level 1 and an nearly impossible level 2, you properly introduced mechanics and iterated in a smooth pace through them, I really like what you did here. Also very creative, fun and pretty game.
I intended to put hints inside the game, on the first part even, numbers on the tables and stuff like that, so that the player would need to check the environment to understand how to escape, but unfortunately I ran out of time to make those hints.
Basically you need to press the buttons and kill the boss in a specific order. There’s 3 buttons in total. In the current state its about trial and error.