Just added the feature mentioned in point 2:

Diguifi Studios
Creator of
Recent community posts
It is now possible to edit all existing sprites!
Come try it at the 2nd Tiny RPG Game Jam
Hey everyone, thanks for commenting and giving feedback.
We’ve listened and now Tiny RPG Studio has a lot of new cool features thanks to all of you.
Now its time to check these new features, and what better way to do so, than a brand new
TINY RPG GAME JAM
tips:
- always open a chest at the last possible moment, this way you’ll have consumed everything you could from the current chest and delay an enemy spawn.
- don’t use area magic on a single enemy, instead stack potions in order of use, then use the magic on two or more enemies, two times in a row.
- always try to clear enemies as soon as possible, if you don’t have weapons or items for a plan like the one above
- dont let enemies turns stack in sequence (like having one enemy on turn 1, another on turn 2 and so on) this is a death sentence, cause every move means getting hit. So maybe its worth it to get hit before another enemy spawns, if that means they’ll be synchronized aftewards.
- keep your grid organized, this helps with decision making
just got to top 337 with 856 points, but that took me over 50 tries losing at around 60 aswell.
From 0 to around 50 points, enemies are your main problem, so I focus on weapons and magic.
From 50 to 100 focus much more on magic and mana, by this point you’ll get your first gold bar, then I always select double magic.
From 100 points on the game shifts to space management, enemies are no longer a problem, so weapons become trash, and thats where I’m at now, still trying to figure better strategies for slot management, just lost a match because the grid was full.
This game is amazing.






















