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A member registered May 02, 2018 · View creator page →

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I agree with what Kibate said. The pieces should not be sticky. Let the idea go wild, I want to drop a piece at full speed and bounce everything around!

I would recommend you check out Not Tetris 2, which is a version of Tetris with rigidbody physics. It handles line clears by cutting the pieces like you mentioned in your video. I expected a softbody version of Not Tetris 2, but the stickiness of the pieces doesn't help.

Hi, don't forget to press the "Play" button each time. Sorry that's a bit unintuitive

Superbly polished. Satisfying when managing to line up multiple targets in one shot.

Thanks for the detailed response. Neat that you published source code!

I like the variety of mechanics and how many ways they are combined to make some pretty clever puzzles.

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You made quite the sweet clicker game.  I'm wondering if you did anything special for optimization? Because it runs really well in brower, with a bunch of objects on screen.

I had a blast with this. Simple, but feels really good to play. I'd love to see a more developed version of this, as the late-game got repetitive.

I was hooked. This was one of the baiter games in the jam.

This game got us immediately hooked. Lettuce know what you think about our game.

Hello there fellow fishing game. The minigame was a bit bassic but overall pretty well executed.

That's a neat way to make puzzles out of Minesweeper.

Hey there fellow fishing game. That's a nice tight gameplay loop between the minigame and chomping on fisherman. I was hooked.

Heyy, managed to get a triple. That felt good.

That was pretty fun. The recall bullet mechanic was great. Although the levels were simple, they explored the bullet recall pretty well, I think there's more to explore with the concept.

I had reverse snake as an idea in the first hrs of the jam. But adding extra enemies that you use the snake to clear is what really make this. Super clever! And more and more elements just keep on coming, adding variety and keeping the gameplay fresh.

It is super challening, but it kept me playing as I wanted to get to lvl 15. I managed to get to lvl 15, but died shortly after :(

Superbly polished! Made it to round 15

Hilarious experience, fun theme and visuals

Thanks for playing! There is a score at the top right of the screen!

No need. No reason to credit us if our games just happen to be similar.

I am a fan of Mental checkpoint and watched the video after playing. I would love to see a fleshed out version as there's a lot of good ideas. 

I would mention issues, but you've covered most of them in your video, but here's a couple thoughts. 

Another interaction you may have missed is using Sentience as a double jump, as you can stand on it and lift yourself off the ground, then jump. 

In terms of puzzle design, I would like to see levels that need more than 1 ability to solve. I think the design space is there to be explored, but understably not explored fully for 48h.

Once again mhch love to Mental Checkpoint. Was a lovely surprise to see a gmtk jam from you, and I enjoyed seeing the development process. 

This was super interesting. Slowing down time and slicing is satisfying. I think the optimal strategy is to wait until there's a value with a lot of points, since there's no penalty for letting dice go by and doing nothing. I think the timer/end condition needs a redesign, and then this game would be truly great!

That was lovely! I liked how each dice is its own character with a different personality.  One small thing about the dialogue: if I click once I don't want to skip right away, I just want to skip the dialogue animation! 1 click - show me all the text, 2 clicks - actually skip the line.

That felt juicy to play. I especially liked the sound effects of the crowd, and how there's chatter inbetween rounds. I'm not sold on the dice effects, since they don't influence how I fight very much, except for stamina.

I enjoyed that, got myself a trophy. Satisfying to throw dice and potentially get an exploding chain. Sound effects were on point. The only potential issue is that holes were rarely bothersome since they were so cheap to fix.

Props for adding an undo button!

I've never played a jam game that does atmosphere this well.

Interesting take on the roll the dice puzzler that has emerged this jam. Clean and readable graphics. One thing I would suggest is not having the camera at a 45 degree angle to the tiles, since it's hard to tell which axis is which when trying to move with WASD.

Wait, can you beat this game, or does it go on forever? I eventually gave up and let myself die.

This game is really pretty and polished, and I enjoyed it. The balance wasn't very thought out, however. I can buy guaranteed D4s for 1 coin, which means I can roll on average a 2.5/coin. Even if I would get D20s every time I put 6 coins in (which isn't guaranteed), I would roll a value of 1.75/coin on average. And the optimal strategy doesn't even let you discover cool dice like the body die.

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Shooting is satisfying, and there's a whole arsenal with each weapon being fundamentally different. I enjoyed this a lot, the only thing holding it back for me is the enemies. Even with hordes of them, it wasn't particularly challenging.

Clever mechanics explored really well. Even managed to have a cheeky little story!

Super clever puzzles out of very simple mechanics. The puzzles were tough, and I admit, I used the hints, which were very nice of you to include. But even after receiving a hint or peeking at the solution (level 5), I still felt like the puzzles were fair. Really well designed!

Just your average night of Tabletop Simulator

I can definitely see this as a fun roguelike. You get to make interesting choices and plan ahead, considering you have to factor in that enemies use the same dice. I found it a bit unbalanced, but the concept is great!

Simple, but effective concept. Absolutely loved the graphics.

Yup, that's game jams for you. Keeping the scope in check for 2 days is tricky and is something you get better at over time

Nice take on the theme, and lovely nod to Papers, Please

I really like auto-battlers, so I liked the combining items mechanic. Though the game is quite basic, I quite enjoyed it and could see it being really good with more features (different effects for items other than 2 dmg/2 heal, getting progressively better items, an ability to sell old items etc etc, lots of exciting directions to take from here!)

This game was lovely, cute graphics and concept.  The character controls are just right.  It's really tricky to master, since the dice hurt both you and the enemies.

I enjoyed that. Distills what's fun about an idle game, except no idling was necessary. Had fun rolling a 7.