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A jam submission

Shutter LabsView game page

Puzzle platformer where your abilities are picked by a dice roll
Submitted by Tarodev — 1 hour, 43 minutes before the deadline
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Shutter Labs's itch.io page

Results

CriteriaRankScore*Raw Score
Overall#764.1964.196
Creativity#974.2174.217
Enjoyment#1204.0074.007
Presentation#1504.3624.362

Ranked from 138 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Roll the dice to complete puzzles

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Viewing comments 88 to 69 of 88 · Next page · Last page
Submitted

Honestly amazing game, nice visuals, amazing intro, and interesting puzzles, but there are some things that bug me, just little things, one being that I wonder why you have 2 different inputs for picking up and throwing the cube, why not make this the same mouse button?, and another thing being that I did not know you could hold to throw the cube untill after a ton of akward throws, would be nice if this was part of a room, for example one where you have to throw the cube really far or high or something to hit a button, but really great game overall!

Good game

(1 edit)

Interesting game Love the feeling about cube rotating on the base Pity that I was stuck when I use the blue function to transfer

The dice physical is noisy but fun to try!

做的挺有意思的,游戏想法也挺有意思的。每个面的能力都是精心设计了的,甚至还做了于很多机关的联动设计(例如导弹会让处于智能面和磁铁面状态下的色子重掷骰,不过因为这是48小时游戏也基本上只有这里体现了一下),虽然听不懂色子播放录音的那面在说什么,但我依然还是轻松的完成了游戏流程。要打分我打9/10,因为当我打算用磁铁吸导弹的时候,它竟然拐了个弯撞到我的脸上来了,或许你们应该优化一下磁铁面的逻辑(估计也不会优化了,不过无所谓啦,good job)

不过有一说一,我感觉扔色子在这里反而成为了负担,因为当游戏只能使用某种能力进行下去的情况下,我需要不断投掷色子来寻找我需要的面以获取我需要的能力而不是我自行选择我需要的能力,如果你们打算增加一个选错能力就会死亡的陷阱,那我可以想象出这是一副怎样的地狱绘卷了,所以再减一分。最终得分8/10

Very cool and creative concept! I struggled a bit trying to make the dice land on the right face. It was fun for a bit but quickly became quite tedious.

Other than that, the game is great and well polished with a cool character controller, nice sounds and voices!

Congrat to the two of you! :cheers:

(+1)

Really cool game concept!

I found a glitch that lets you clip the cube past the blue walls if you spam both the left and right mouse buttons. Just in case someone else didn't mention it.

I'm excited to see more fun things you'll do with these ideas!

(+1)

Interesting game with a crazy amount of polish. Unsuccessfully rolling the power I wanted especially on long throws was sort of frustrating, but its obviously not fully random, so I could just git good.

Submitted(+1)

I'm surprised to see nobody here is praising you for the awesome cube rolling tutorial you made.

Also I'm definitely saving the game for when I have a windows machine on hand.

Developer(+1)

Heh, the video saw a leap in views when the jam started :D

Submitted

good game but rolling cube mechanic is bad 'cause of u cant just roate it, u need to throw a lot of times

Submitted

Really cool game with a lot of polish! I unfortunately ran into some bugs and couldn't progress after being hit by some missiles and grabbing the cube.

Submitted(+1)

Really amazing Game, Saw the video and design for this game is really amazing

Submitted(+1)

Love your tutorial. I watched the youtube video of Mental Checkpoint and I think that in the rooms where you get the power up the chance to throw that power up should be increased so I can test it. In the level with the pit and the blue wall in the middle and the yellow thinks at the side. I went in the pit an threw the cube while it had teleport to the other side. Don't know if that is a intended solution just wanted you to know that. In every rocket room I just out ran the rocket and died in the new checkpoint. BTW huge fan of both of your channels

Developer

Thanks for playing sakul :D

The rockets absolutely suck!

Submitted

true but love your video about rockets

(+1)

Best game in the jam! 

(+1)

Sensational work for only having 48hrs to make this! 

The only main problem I had with the game but respecting that you only had 48hrs to make is the overall communication to the player. Having some sort of demonstration of what each of the abilities do when upgrading the cube would be pretty cool so when approaching each puzzle would be a little more understanding.
- Corn

(+1)

The commentary was surprising :P Very creative, amazing presentation.

Submitted(+1)

Fun game, have some feedback !

Didnt get the point of the rocket rooms, died a few times no big deal, walked right past em

Didnt get the point of slowing you down while holding the cube either, only slowed down time between rooms in my perspective

In the room right after the swapping places ability is unlocked, im pretty sure youre supposed to throw the cube through the gap but the throw isnt strong enough so instead i used the brain ability which served as a big jump and helped me "solve" the puzzle which leads me to my next point

I loved that in some rooms you can use more than 1 ability to solve it to not make some of them redundant so it isnt as annoying when the dice doesnt land where you want it too. For example, in the room where you have to use the magnet power and platform on the cube i fell down and couldnt get back up so i solved it by using the big jump from the brain power. Or when the button is on the ceiling you can either use the brain to use the jump, jump again and press it, or use the swapper throw it at the right time and press it. I do feel like this wasnt intentional and could be greatly expanded though so heres some suggestions:

-make the blast from the explosion power give you a rocket jump (a small one to not make the jump from the brain redundant, or bigger but harder to control, idk)

-make the jump from the brain power higher

-make it so you can stand on top of the cube when its moving with the magnet ability

-the jump from the brain power probably wasnt intended so maybe make that as the 6th power up idk

These already sound a hard to implement and also make the game a bit more platformey but they sound cool in my head so you do you

Developer(+1)

Great feedback my guy! Particularly like the boost from explosion. The sentience (brain) power was very rushed unfortunately... we had big plans for it but the time constraint got us :D

Thanks for playing!

Submitted(+1)

You nailed the ambiance!

I didn’t finish the game and I want to come back to it, but without checkpoints I’m going to have to redo everything again, maybe a level select for the next version?

Congratulations on such a good production!

Developer(+1)

Thanks Froissant :) I do hope you come back

(+1)

Impressive long waited continuation for the Companion Cube Saga!

(+1)

Crazy this was made in 48 hours. Loved the dev commentary

(+1)

Hmm after rating a few games where I had criticism of the aim or presentation. The fact this game built in a tutorial and had the deadpan humour of an apathetic tutorial made me enjoy it a bit more. 

Presentation alone must have taken the 48h, although there are mechanics seen in other games there was some fresh twists that made it feel new. 

Good job to the team of people who put this together

Viewing comments 88 to 69 of 88 · Next page · Last page