very inspiring, i love the contrast of the relaxing setting and music along the erratic gameplay. How do you make them pixels look like that? Also, really loved the pause menu letters moving like that
scarf goose
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Underrated. Love the premise of playing as the guys you usually shoot at/sneak through. Really liked the jam model and effects: The break room was a nice touch teaching you how tha jam works by showing the jammed camera and having the hoop with the ball, wouldve been awesome if it played a little party horn with some particles everytime you scored. Loved the Announcer gags, they're subtle enough that they don't feel "in your face". Wonder what happened to henchman 529.
Puzzles were a bit simple, but i can see them being expanded. Maybe you could make it so walking into the camera's field of view is a bad thing.
Very good game, stellar presentation. I love how some ingredients mix up the controllers like the butterfly giving you infinite jumps or the skeleton being heavier.
Few suggestions:
Set possess and reverse to the same key
Make the mite jump automatically when reverted
Make the game run on a tiny timer that resets every time a recipe is done instead of a large timer that simply ends
Theres some serious potential here, theres just a few things i would change
-The block spawning makes the game a bit too easy so maybe have it break after a bunch of turns (every turn change the frame where it gradually becomes more broken) (this could also make it so you cant mindlessly end the turn until you get a good set up)
-Have it so the abilities dont reset when you end turn (maybe this was done on purpose by design so idk)
Overall a solid game and i enjoyed my time with it, 4/5
Fun game, have some feedback !
Didnt get the point of the rocket rooms, died a few times no big deal, walked right past em
Didnt get the point of slowing you down while holding the cube either, only slowed down time between rooms in my perspective
In the room right after the swapping places ability is unlocked, im pretty sure youre supposed to throw the cube through the gap but the throw isnt strong enough so instead i used the brain ability which served as a big jump and helped me "solve" the puzzle which leads me to my next point
I loved that in some rooms you can use more than 1 ability to solve it to not make some of them redundant so it isnt as annoying when the dice doesnt land where you want it too. For example, in the room where you have to use the magnet power and platform on the cube i fell down and couldnt get back up so i solved it by using the big jump from the brain power. Or when the button is on the ceiling you can either use the brain to use the jump, jump again and press it, or use the swapper throw it at the right time and press it. I do feel like this wasnt intentional and could be greatly expanded though so heres some suggestions:
-make the blast from the explosion power give you a rocket jump (a small one to not make the jump from the brain redundant, or bigger but harder to control, idk)
-make the jump from the brain power higher
-make it so you can stand on top of the cube when its moving with the magnet ability
-the jump from the brain power probably wasnt intended so maybe make that as the 6th power up idk
These already sound a hard to implement and also make the game a bit more platformey but they sound cool in my head so you do you
despite being mostly luck based, it was pretty fun for the first few tries (which is why im grateful you can supposedly only play it 3 times a day although that didnt work for some reason) and since you knew there was a coin flip chance to get a cactus you had to consider all the options
got all the diamonds and fruit, sad that the star dissapears forever when i die once : (
Loved this one, wish you could roll the dice manually instead of it just getting thrown in the table
only complain is that the pacing is rather slow, especially since when you lose you go alll the way back to the start, which makes me want to stop playing after a few tries
overall a solid game and a complete experience, 4/5
Finished it first try! i wish grabbing extra shields would serve as extra health (but maybe that wasnt done on purpose by design)
Music was exciting but chill enough for it to not be annoying
I appreciate that you couldve easily used a red sword instead of a skull but didnt, likely for accessibility
5/5, definitely a winner