Phew, what a brain teaser! I love how it cleverly subvert the mechanics of sokoban. Being able to move blocks changes a lot of things and ask to think in various different ways.
However I feel the complexity of puzzles gets overwhelming too quickly. Pretty soon there's too much blocks and cursors to handle, and I feel less finding "the" solution rather than stumbling on the correct sets of move, without really acquiring new "strategies". Plus the lack of "undo" features makes it easy to soft-lock, and having to redo the entire level when there are so much blocks to arrange feels exhausting. But I know that nailing "small yet challenging" puzzle is very difficult, and the levels here are not that far way from that idea! :) Plus the presentation is really clean, and the tutorial very well made. Despite the difficulty, I very much enjoyed the game!
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