Play game
Ai, ai, ai, A.I.!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #4920 | 2.333 | 2.333 |
Presentation | #5136 | 2.056 | 2.056 |
Overall | #5443 | 1.963 | 1.963 |
Enjoyment | #6070 | 1.500 | 1.500 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Instead of teaching an AI, you play as the AI learning the game through trial and error. There was supposed to be another scene where the command-sequence chosen would make a Platformer character move. If the sequence was right, you would "learn" how to beat the level, just like a AI learns without seeing the actual game.
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
Leave a comment
Log in with itch.io to leave a comment.
Comments
Sick music. Very "Mastermind" game mechanics. Big fan of the reversal playing the AI, we almost went with that idea as well. Congrats on submitting for the jam!
Yeah, that's the kind of mechanic we were going for. Thank you so much for the support a playing my game!
Very nice for a first game. I just missed a way to know wich piece I was gonna grab/had already grabbed, like some highlight. :)
That's a great idea! Wouldn't be hard to implement that and it would definetly make a difference!
Thanks a lot for the tip and thank you for playing my game
Not bad for your first game!
Thank you so much! It was quite fun and challenging to do it.
The art and music are nice, love the idea. Shame you didnt get to finish the other half of the game.
But props to you for submitting it regardless, thats the right mindset!
Thank you so much! The art is actually from some free assets in the Unity Asset Store but the music was made by me! Haha
Yeah, it was a shame that it wasn't finished but I had half a game and felt it would be even more of a waste not to submit it...
Trial and error , my way of figuring things out xD, had few bugs when i grabbed object inside character but i really like the idea good job :)
Hahaha yeah! The threadmill "animation" ended up pushing the grabbed objects collider inside the player's collider, hence the bug. Tried fixing it but ended up not having enough time. :(
Thank you so much for playing!