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thewizofpants

211
Posts
4
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A member registered May 31, 2022 · View creator page →

Creator of

Recent community posts

The 6 ending is not a reference to anything, just weird inside joke for us : P

Love this twist on the classic Myth. It wasn't Icarus' hubris and overexcitement that killed him. It was the sun shooting fire balls and barreling towards him a high speeds xD

Thanks!

Defenestration? In Zabovia? Please.

Glad you enjoyed it!

Thank you!

Fun game! Also, congrats on being a Jam Dad!

It's a good idea though, so we might try to add it in if we make a full game from this.

Yes it's meant to be Zabovia xD
We fixed it in game, but forgot the screenshot. We keep saying we'll replace it, but keep forgetting xD
Until then, Glory to Zibbobia Zabovia!

We appreciate it, just keep in mind the game doesn't have a skip button : (

I've seen a few level turning games in this Jam, but adding in the ability to freeze while also having the enemies turn with the world helps set this one apart. Nicely done!

Quick and clever! And I like Math so there's that! Got a final score of 199 (just 1 off of 200 : ( )

Very creative! I did not expect a Lakitu simulator in this Jam but I'm glad there was one.

Great puzzle game! Having the music ramp up based on which instruments were lit really help sell the experience!

It was fun giving those football players a small taste of their own medicine!

Nice game! Would be nice to have the money each unit costs above their button

Dang you Tony! You and your responsible money management! I will get your bus fare one day!

It's simple, but I can see the potential. Might try it again once I have a friend of mine so I can properly experience the co-op. Adding some additional modes or modifications settings to the game could help spice up the chaos a bit. For example, making it so the players spawn randomly, making it so the hunter gets damaged by the orbs, or adding in obstacles/mazes the players have to zip through. Either way, I see a lot of potential and am excited to see if you decide to develop it further.

Love the game, music and art! The unit info would cover up the unit I was mousing over, which made it hard to see a bit, outside of that, was fun!

Great combination of the puzzles and tower defense!

Well made game! I found it hard to see the walls on some levels but aside from that, had a blast!

Has a Meow button. Instant 10/10
One small criticism though, the text for abilities get cramped a bit which makes it hard to read.

Creative and Nostalgic! I managed to get to 625 poor fruit sliced!

Good first game, if only a bit glitchy. I look forward to seeing what games you make in the future!

Really enjoyed playing as the sword! Got to level 50 before I finally got taken down.

Fun and challenging!

That was fun! Destroying the flower pots and having them add to the mess is a great touch!

I'm excited to see more levels with this!

Great idea and love how much polish the game has despite the 48 hours!

I like it! It's like madlabs the Adventurer's guild edition. It would be nice to have more indication of what each character is interested in.

Very cute!

This game is evil xD Every level just gets harder (in a good way).
Well made!

Great idea and game! Was going to give some suggestions, but swilliamsio already gave the suggestions I had.

Hard! But in a good way!

Great concept! When I saw your game I thought it was going to be similar to the Don't Escape series from Scriptwelder, but I enjoyed this unique take on it.

Best way to use "Existing Art" xD
That was fun! And I say that being someone who was never really good at breakout (and apparently not very good at Build In either xD)

Love the idea with switching between the two characters, but didn't enjoy waiting around for the guard to finish their full patrol to grab a box. Would love the ability to throw the box, but otherwise still a solid game!

The slow turning was a bit disorienting, and Steve and the boxes kept getting stuck in the wall. Otherwise, good entry!

Great take on reversing the Tower Defense genre. Also love the paper art style!

Great game, great artstyle. Once I got the hang of switching between the goblins and parrying, all I could think of is how much fun that would be if the Adventurer starting attacking faster. And potentially with new and different attacks. Look forward to seeing more!