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Non-Player Player Character's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #790 | 3.554 | 3.554 |
Creativity | #857 | 3.821 | 3.821 |
Overall | #956 | 3.643 | 3.643 |
Presentation | #1530 | 3.554 | 3.554 |
Ranked from 56 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You play as a NPC handing out quests in a game - you're the non-player player character! You tailor-make and give silly quests to adventurers instead of doing them!
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
I loved this, and the music was way more of a bop than I expected!
good
It's so fun to mess with this game, i lol'd even when a rogue was so angry he stabed me ahah
I like the mad-libs style gameplay! At times, though, it was hard to tell what prompt would appeal to an adventurer. Getting a bit more input from the characters--like an initial prompt or dialogue in reaction to each choice--would help the player make more educated guesses. Or maybe you could instead reward the questgiver for making the quests as outrageous and unfitting as possible!
Very amusing, well done! This looks pretty well made for the 48 hours you had, too.
You leaned into the weirdness and comedy of the theme and it works well. It's fun to create complete nonsense quests and see their reactions. It's even better to get the slow creep in as you get the game over. Making game overs fun is not easy, either.
However, I think the characters were a little hard to figure out. For a jam game, I think you would have been just as well off making the adventurers more clearly fall into an archetype. I couldn't finish a day without losing because I couldn't tell what would please the half naked player in front of me.
Overall, pretty cool take on the theme, even if it tows the line between game and activity. And it's good for a laugh, and that's always good. Keep making games!
Very fun game, I love the generative narrative! Good job!
Can I ask a question? Were you fully aware of how hilarious these options are? Though I will admit being a NPC giving out quests wouln't be the funnest job, you did a good job making sure it's the funniest!! But you can tell that a NPC is done with it's job when it tells someone to stop a Contemplative Pony from gathering other Ponies and dancing at the university by pooping on it...
Heya, yeah, that was our initial aim - to have random options to make as hilarious a dialogue as possible. We wanted to have fun with the jam and just make dumb stuff without getting too caught up in actual game design and the technicalities that come with it. The whole match-the-type for the adventurer was, to be honest, only an afterthought.
I like it! It's like madlabs the Adventurer's guild edition. It would be nice to have more indication of what each character is interested in.
Really cool idea and could be elaborated on by adding more words and making the silly ones less frequent
Nice game! The humor makes it super fun and see the confused adventurers was hilarious. The rogue going all stabby stabby with me because he was angry was fun too.
I loved this game so much that I added it to my collection. As a writer/narrative designer, I appreciated the gameplay so much. I also loved the humor. Well done!
the animations are great. and you can create some absolutely GOLDEN dialogs. This made my day, if not week, if not month, if not year, if not lifetime. This is a MUST PLAY. I unfortunately cannot send screenshots because it says missing token.
Thank you! That was the intention behind it!
Super cool aesthetic and funny lines! I didn't quite understand how to get good results but I enjoyed it anyways, awesome work!
Love the concept took me a while to figure out. I think it could be made better by tuning the pool of words to pull from and making more possible options while lowing the chance for nonsense words that don't work for anyone. Maybe add a 4th option to make it harder to find the best one in the time and a couple more types of adventurers to make it more replay-able
Very funny! My only thought - with the funny combinations I was putting together, I was hoping to actually see them play out - maybe if you expanded upon this, you could animate the sequence of events dynamically based on the words. Nicely done!
The rouge stabbed me! Fun game, I like the idea. The presentation of everything was great!
Great idea! Very similar to what we made :)
Great game, but I was killed after telling the rouge about the tomato pooping on gods on top of the mountain.
Dang, should've told em about the racist dinosaurs instead. ;)
Really cool idea! Too bad the adventurer didn't like sneaky minotaurs :(
Goofy game, played until I got an ecstatic guest. The only thing I didn't like was that I somehow did better when I just clicked the top option rather than trying. Idk if I got lucky or if I'm just bad, still a great idea
That's probably lucky, it's all randomized. You're supposed to match words with adventurer class!