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A jam submission

[Out of Frame, Out of Game]View game page

Play as the game camera.
Submitted by ubehalaya, ok_lavender, lazarus_vitalis — 3 hours, 59 minutes before the deadline
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[Out of Frame, Out of Game]'s itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#874.3564.356
Overall#1284.1744.174
Presentation#2974.2884.288
Enjoyment#3173.8773.877

Ranked from 73 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The computer plays the game. You are the game camera.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Viewing comments 48 to 29 of 48 · Next page · Last page
Submitted

Very impressed with the AI, I felt completely in control even though I was controlling the camera. Loved the idea, and would be keen to see how this could be expanded on if you revisited it.

Submitted

Really cool idea, really well executed! I appreciate that the character AI seemed to know what I was expecting and acted that way. Super cute art too!

Developer

Thank you for playing!

Submitted

Amazing! The last level was put together so well, I enjoyed trying to figure that one out. I hope you continue with this!

Developer(+1)

Thank you for playing! We will release a post-jam version with more levels and mechanics, but may take some time.

Submitted

i'm looking forward to it

Submitted (2 edits)

Best game I’ve played this jam <3 5/5/5

Wonderfully clever introductions of new mechanics. It just really worked for me, many “Heh?? … Ah!” moments

Got stuck on the level with the clouds where you can pan pretty much arbitrarily left and right. Maybe there was something to be found but I didn’t get it.

Developer

Thank you for playing! For the clouds level, also try Up and Down keys. Clue: Parallax :)

Submitted (1 edit)

Really cool idea.
Though I got stuck on level 5.
I couldn't zoom, and I could go as vertical as I liked without the player counting as out of frame.

Developer

Thank you for playing! You can zoom  in or zoom out using Q or E.

Submitted

Oh no it normally worked, I did it on the Spider level just fine.
It was the one afterwards where there's a main platform and two to the right with a cloud over one.
I was also stuck at the maximum zoom out.

Developer

Ah, zooming is not allowed in that level. Clue: Parallax :)

Submitted

Ah got it.  Funnily I did think I had to use parallax, but I tried to use the cloud to hide the scroll so she wouldn't jump off.

Submitted

Awesome puzzle mechanics, spiders level made me a bit stuck

Overall strongly recommend for puzzle-lovers like me

Developer

Thank you for playing!

Submitted(+1)

This one was really good!  Cute graphics, nice music, neat mechanic.  The spider level was a clever puzzle which I managed to figure out before executing my plan, but the last level I just sort of accidentally completed before I really understood what was going on.

I like the cursor thing but it does mean that I can't decide how long until I retry (or maybe I'm just too impatient).

Developer

Thank you for playing! We shortened the retry delay in the post-jam version (not yet released).

Submitted

This is a very clever concept, pretty polished too! Awesome job! <3

Developer

Thank you for playing!

Submitted (1 edit)

This is an incredibly smart concept, and remarkably polished too.

I feel that the level which introduces the spiders should have had something on the left that shows that the character can jump farther when running from them. And I also wish that the character's AI was a tad better (which is rich coming from me, the bots in my game could not be dumber). It seems she's programmed to move towards the level's ending, which is fine for the most part, but I feel like when the end goal isn't visible her priority should switch to exploring in the direction of the window edge she's furthest from that's not in the direction she came from. In my opinion this would allow the player to better mimic the cameras in actual 2D platformers (for example, think of how easy to navigate Celeste is despite how oddly shaped a room may be simply because of the camera's position, or the camera position in the original Super Mario Bros which I'm sure you've heard about a million times already).

Overall this is a great game and a really strong contender for top 100!

Also, the menu gimmick was funny.

Developer

Ooh, great suggestions on how improve the player behavior! Regarding the spider level, not sure what you meant by "something on the left". We will widen the gap in the post-jam version a bit to make it obvious that the player cannot cross it without doing something special.

Submitted

Something like a gap or shallow pool of water that she jumps over. Just something to indicate that spiders increase her jump distance. I got stuck on the main jump of the level for a bit, and only found out the solution by chance (I'm also bad at games, so that may have been the cause).

Submitted

Ooooh, this was really clever. I'd love to see a post jam version of this. 

(SPOILERS BELOW HERE in case someone is scrolling through the comments before playing)

I think a few more levels with the spider mechanic before the parallax trick would have been great - as it stands, both the spiders and the parallax come off as curveballs instead of puzzle elements. Letting the player warm up to the mechanics by introducing them in isolation before mixing them is generally best, but the last few levels kinda felt like they were trying to rush through their ideas as fast as possible. Really, just more expanding on the ideas here and playing with them would be great. Parallax spiders you can manipulate in the background? Zooming in and out to hide pits, or only keep very specific pathways visible?

Also, a few new mechanics for a post jam version would be cool. Toggleable HUD layouts that block varying portions of the screen? Splitscreen?

My only real complaint other than 'more content pls' is that an explicit explanation of the rules the player follows would be nice. The WASD popup at the beginning was clever, but I think building on that style of second-person exposition to introduce new mechanics and ideas would be great. In particular, the first level requiring keeping the camera low required a lot of trial and error due to having to work out the specific rules of how the player moves.

Overall, amazing work - especially for 48 hours!

Developer (1 edit) (+1)

Thank you for the feedback and great suggestions! The last levels came out rushed because we ran out of time to design more levels. We would like to explore more combinations of the mechanics for the post-jame version and also experiment with new ones. From our initial list: camera rotation to maybe affect gravity, playing with depth of field to blur objects in and out of existence, split screen where you control 2 cameras that can have different zoom levels, top-down and 3D levels, asking the actual player to simulate screen shake, etc. We really like your idea regarding obscuring the view with HUD!!! Regarding explicit explanation of the rules, there was supposed to be voice acting from the "player". Something like "the camera is not following me" and "this wall is too high for me to jump, I need to find another way". We will include them in the post-jam version.

Submitted

It was pretty standard for the first few levels. But the last level really caught me off-guard, I would love to try out levels with that parallax mechanic!

Other than that, the game looks really nice. Loved it.

Developer

Thank you for playing! We experimented with another parallax level that required zooming in/out, but we encountered some issues and eventually ran out of time. We will try again for the post-jam version :D

Submitted

Nice game with an awesome idea. Pixel art looks really nice.

Developer

Thank you for playing!

Submitted

Wow, this was fantastic! At first, I encountered what I thought was a bug, but then I realized I wasn't playing the game correctly. What a thrill! Well done!

Developer(+1)

Thank you for playing! In the post-jam version (not yet released), the player gives up when stuck and restarts the level.

Submitted

Now, that's interesting concept! Didn't saw anything like it before, great job!

Developer

Thank you for playing!

Submitted

Very fun game and a great Idea, would love to see this with more mechanics and more levels because it is very creative.


Developer

Thank you for playing! There will be more levels and mechanics in the post-jam version.

Submitted

Great Idea!
My player sadly got stuck in the hole  and didn't finish LV3

Developer

Thank you for playing! You can press Esc to restart the level and look for another way. The player's behavior is based on what's visible on screen. You can also press N if you want to skip the level.

Submitted

Fun idea and cute art style

Developer

Thank you for playing!

Submitted

Great idea and game! Was going to give some suggestions, but swilliamsio already gave the suggestions I had.

Developer(+1)

Thank you for playing!

Submitted

This videogame has beautiful aesthetics and it's original, I liked it!!

Developer

Thank you for playing!

Submitted

I really like this. I like the idea of subtly controlling the player's actions by only showing them what you want them to, it's very clever. It would be good if it was a little bit more clearer what the player was thinking at every time - it seems like most levels have a predefined path that is hard coded? Would be interesting if you could make it more camera-directed, like giving the player a bias towards heading for the exit if possible, or heading to the centre of the camera if otherwise? Just spitballing. Great job on the game.

Developer(+1)

Good ideas! We may need to modify the player behavior to make it more consistent. Thank you for playing!

Viewing comments 48 to 29 of 48 · Next page · Last page