Thanks for the comment, glad you enjoyed our game!
Dan B
Creator of
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Very cool idea for a music learning game! Though I wish there was a bit more to it (like notes using further up/down, bringing in sharps/flats, or needing to press the button on a rhythm). It would also be nice if, when you press the correct note, you hear the actual note played, rather than just the same audio clip for every note.
Also, not sure why, but even after a few rounds, I never saw a B note appear.
Overall, there’s a good foundation for a fun music-learning game; it just needs some further polish and more content. Well done!
Amazing idea for a game, super interesting to play! Visuals were great and the audio design worked really well! Though I did find myself spending too much time staring at the top of the screen to see what button I needed to press next, rather than at the whole game screen; maybe moving the location of the arrows could have worked better (also plague rat OP plz nerf). Overall, excellent stuff!
Really cool idea! Makes for an interesting puzzle game; I could definitely see this idea being fleshed out further with more mechanics (maybe multiple enemies at once, stance switching, or moving around the battlefield, to give some ideas). One thing that would have been nice as well was the actual numerical HP values of the characters, so that I could try to calculate the outcome based on the current actions loops. But other than that this is really good stuff!
Really cool idea, with some good puzzles that got me thinking quite a bit! If I had to give a point of improvement, though, I think the precision required to make some of the jumps is a bit too high - the last level, in particular, took me many attempts to actually beat once I’d figured out the solution, because it was a bit too easy to accidentally fling myself into harm’s way.
That said, this is a really solid idea for a puzzle game, and I’d loved to see it tweaked and refined with more mechanics! Good stuff overall.
Thanks for playing, and the detailed comment! We’re glad you enjoyed it.
And yeah - we agree that there’s a lack of progression. If we’d had some more time, we would have implemented more systems, like being able to level up, more advanced enemies, possibly a dash move, etc.; unfortunately, we didn’t quite manage to get there.
Send help, I think my horse is broken. He keeps defying the laws of physics.
Very creative clicker-type game; at first, I wasn’t too sure if the loop mattered, but as the game scaled to ridiculous levels I got more into watching the numbers go so big they overflowed (looped, you might even say). Good stuff!
Thanks for playing, and the detailed comment! Glad to see you enjoyed it.
If we had time to make a proper tutorial, that might have helped clear some things up, like needing to loop up the points. And yes - the snakes are unaffected by the slowdown; that’s a choice we made intentionally to put a bit more pressure on the player. Perhaps we could have communicated a bit better that they are unaffected.
I’ll make sure to play your game as well, super interested to see how you approached the theme!
Thanks for playing, glad to hear you found the throwing mechanic to be satisfying!
We decided that the player should have to lasso up the points to make the most out of the looping and drawing mechanic, rather than just being an ordinary pickup. You can, however, also lasso up the enemies to bunch them up, so you can get both the points and the enemies in a single move - give that a try if there’s a lot of enemies on screen at once.
We appreciate the feedback though! Always super useful to hear player insight :)
Thanks for playing, glad to hear you enjoyed it! We worked hard to make the mechanics satisfying, though in truth we sort of “borrowed” the idea from a handful of games from the DS (Pokemon Ranger, for example). The presentation is something we also put a lot of work into, so we’re happy that you liked that as well.
Thanks for playing! We’re glad you had fun with the throwing mechanics, and my co-creator who worked on the art will be super thrilled to hear your words!
We would have loved to give the player some more abilities (potentially through a level-up system), but unfortunately only had so much time to work with. Adding a dog companion would certainly fit with the vibe of the game!
Really good stuff! The main mechanic reminded me of a similar one in The Talos Principle; had me scratching my head for a while (in a good way!).
It’d be nice if there was some kind of fast-forward mechanic though; sometimes I needed to spend a decent amount of time just standing and waiting during the larger levels. The box carry was also a bit wonky - perhaps disabling the box collision during the carry would fix this.
Still, this was a great time! I’d love to see an expanded version of this game with more mechanics, could make for a super-deep puzzle game!
Nice little idea, though it could do with some balance tweaks - the cost water is much too high to save the trees if a fire starts really early, for example. Also, I’m not sure if the “advertise” button was actually doing anything - it seemed to have a cost of 50 reputation, but nothing happened when I clicked it with more than enough reputation. Still, with more polish and better balancing, this could be a nice little clicker game!



