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Dan B

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A member registered Jun 17, 2017 · View creator page →

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Thanks for the comment, glad you enjoyed our game!

Thanks for playing, glad you enjoyed it! We had a bunch of extra ideas that could’ve given the game more depth (like a levelling/perks system, a dash mechanic with stamina, and more advanced enemies), but we only had so much time on our hands so we focused on just polishing what we had.

Thanks for playing! We hope you had a good time with it. We wanted to have those different enemy types to make the player carefully consider their flight path and get them to quickly decide where they should focus their attention.

Cool game! Very neat idea that really rewards thoughtful planning. It might have been nice if the camera were pulled just a little further back, or perhaps had indicators for off-screen enemies so you know where to defend from. But other than that, I had a good time with this! Got a score of 555.

Very cool idea for a music learning game! Though I wish there was a bit more to it (like notes using further up/down, bringing in sharps/flats, or needing to press the button on a rhythm). It would also be nice if, when you press the correct note, you hear the actual note played, rather than just the same audio clip for every note.

Also, not sure why, but even after a few rounds, I never saw a B note appear.

Overall, there’s a good foundation for a fun music-learning game; it just needs some further polish and more content. Well done!

Amazing idea for a game, super interesting to play! Visuals were great and the audio design worked really well! Though I did find myself spending too much time staring at the top of the screen to see what button I needed to press next, rather than at the whole game screen; maybe moving the location of the arrows could have worked better (also plague rat OP plz nerf). Overall, excellent stuff!

Really cool idea! Makes for an interesting puzzle game; I could definitely see this idea being fleshed out further with more mechanics (maybe multiple enemies at once, stance switching, or moving around the battlefield, to give some ideas). One thing that would have been nice as well was the actual numerical HP values of the characters, so that I could try to calculate the outcome based on the current actions loops. But other than that this is really good stuff!

Thanks for playing, we hope you enjoyed it! We tried to keep the scope reasonably tight so that we could have a more polished final product, given the limited development time.

Thanks for playing, glad you enjoyed it! You hit the nail on the head mentioning Zelda - that was one of the primary influences for the mechanics of this game!

Super cool game! Similar to the one I worked on (even down to the name!), but also quite different at the same time! Good stuff.

Quite a nice little experience! I enjoyed how it made me need to think about what path to take to get a high score. I’d love to see this expanded on - perhaps there could be more types of terrain, or tracks that can cross over each other. But really good stuff nonetheless!

Really cool game! Took a bit of getting used to control-wise, but once I did it was a blast! Very satisfying to get a bunch of enemies in a single loop. I wish there was a bit more to it, or perhaps and endless mode, but overall top stuff!

Thanks for playing, glad you enjoyed it! If we had more time, we would have tweaked the balance a bit further, but we were in a bit of a rush at the end.

Glad to hear someone used the Linux build! I use Linux for development so it was no issue creating that version too.

Super clever game! Loved how each boomerang had its own use in the puzzles, and the puzzles were super well made as well. Perhaps some refinement to the platforming could have improved the experience a bit, but other than that I’m super impressed. Well done!

Solid game! Nice visuals and audio. It’s perhaps a little simple in terms of scope; maybe some temporary power-ups or the introduction of new mechanics could spice it up a bit more. Good stuff!

Really cool idea, with some good puzzles that got me thinking quite a bit! If I had to give a point of improvement, though, I think the precision required to make some of the jumps is a bit too high - the last level, in particular, took me many attempts to actually beat once I’d figured out the solution, because it was a bit too easy to accidentally fling myself into harm’s way.

That said, this is a really solid idea for a puzzle game, and I’d loved to see it tweaked and refined with more mechanics! Good stuff overall.

Thanks for playing, and the detailed comment! We’re glad you enjoyed it.

And yeah - we agree that there’s a lack of progression. If we’d had some more time, we would have implemented more systems, like being able to level up, more advanced enemies, possibly a dash move, etc.; unfortunately, we didn’t quite manage to get there.

Thanks for playing, we’re glad you enjoyed it!

My co-creator worked on the art for the game, he’ll be super happy to see your comment!

Send help, I think my horse is broken. He keeps defying the laws of physics.

Very creative clicker-type game; at first, I wasn’t too sure if the loop mattered, but as the game scaled to ridiculous levels I got more into watching the numbers go so big they overflowed (looped, you might even say). Good stuff!

Nice little puzzle game! Would love to see an expanded version with more puzzles and maybe some more mechanics.

Thanks for the lovely comment! We’re proud of the work we put into the game, so we’re thrilled to hear that you liked it!

Thanks for playing, and the detailed comment! Glad to see you enjoyed it.

If we had time to make a proper tutorial, that might have helped clear some things up, like needing to loop up the points. And yes - the snakes are unaffected by the slowdown; that’s a choice we made intentionally to put a bit more pressure on the player. Perhaps we could have communicated a bit better that they are unaffected.

I’ll make sure to play your game as well, super interested to see how you approached the theme!

Thanks for playing, glad to hear you found the throwing mechanic to be satisfying!

We decided that the player should have to lasso up the points to make the most out of the looping and drawing mechanic, rather than just being an ordinary pickup. You can, however, also lasso up the enemies to bunch them up, so you can get both the points and the enemies in a single move - give that a try if there’s a lot of enemies on screen at once.

We appreciate the feedback though! Always super useful to hear player insight :)

Thanks for playing, glad to hear you enjoyed it! We worked hard to make the mechanics satisfying, though in truth we sort of “borrowed” the idea from a handful of games from the DS (Pokemon Ranger, for example). The presentation is something we also put a lot of work into, so we’re happy that you liked that as well.

Thanks for playing, we’re glad you enjoyed yourself! Seems like a lot of people had trouble with the snakes, so you’re not alone there - they are a bit of a pest!

Thanks for playing! We’re very proud of the flight path mechanic, it was the central idea for our game.

Thanks for playing, and well done on your score! Yeah those snakes can be a pain to deal with, but I hope you had fun regardless!

Thanks for playing! We’re glad you had fun with the throwing mechanics, and my co-creator who worked on the art will be super thrilled to hear your words!

We would have loved to give the player some more abilities (potentially through a level-up system), but unfortunately only had so much time to work with. Adding a dog companion would certainly fit with the vibe of the game!

Thanks for playing! Hopefully snakes in the real world don’t give you as much trouble as the ones in our game.

Thanks for playing! We hope you had a good time with it.

Thanks for playing, we hope you enjoyed it! I’ll be sure to give your game a go as well when I have the time!

Thanks for playing! Pretty unusual to see a croc in the outback with a shield, huh?

This game is incredibly fun! A simple concept, but it really got me thinking ahead a lot about which upgrades are most important. I’ve sunk more time into this game than any other I’ve played so far, top stuff!

Really good stuff! The main mechanic reminded me of a similar one in The Talos Principle; had me scratching my head for a while (in a good way!).

It’d be nice if there was some kind of fast-forward mechanic though; sometimes I needed to spend a decent amount of time just standing and waiting during the larger levels. The box carry was also a bit wonky - perhaps disabling the box collision during the carry would fix this.

Still, this was a great time! I’d love to see an expanded version of this game with more mechanics, could make for a super-deep puzzle game!

Nice little idea, though it could do with some balance tweaks - the cost water is much too high to save the trees if a fire starts really early, for example. Also, I’m not sure if the “advertise” button was actually doing anything - it seemed to have a cost of 50 reputation, but nothing happened when I clicked it with more than enough reputation. Still, with more polish and better balancing, this could be a nice little clicker game!

Really cool idea! Neat use of the looping mechanic, makes it a very unique take on the bullet hell genre, though it did get quite repetitive during the final boss fight; maybe some more variety and abilities could have made it a bit more engaging.

Neat little game! Very nice idea, I could definitely see this being fleshed out into a bigger game with more mechanics - maybe some levels that could loop vertically too?

Neat concept! I like the idea of travelling in a ring where you have the option for an upgrade at the end of each lap. It would have been nice to have an ammunition counter though, and I think having more variety could have helped a bit as well.

Thanks very much for playing! Pokemon Ranger was actually one of the games which inspired this, so we’re glad that we were able to remind you of that. I’ll be sure to check out your game as well when I have a bit more time!

Thanks for playing, my teammate (who did the artwork) will be thrilled with your feedback! You’re very correct to reference those games as well - both were inspirations for this one!