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Thank you for the feedback and great suggestions! The last levels came out rushed because we ran out of time to design more levels. We would like to explore more combinations of the mechanics for the post-jame version and also experiment with new ones. From our initial list: camera rotation to maybe affect gravity, playing with depth of field to blur objects in and out of existence, split screen where you control 2 cameras that can have different zoom levels, top-down and 3D levels, asking the actual player to simulate screen shake, etc. We really like your idea regarding obscuring the view with HUD!!! Regarding explicit explanation of the rules, there was supposed to be voice acting from the "player". Something like "the camera is not following me" and "this wall is too high for me to jump, I need to find another way". We will include them in the post-jam version.