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Retroactive Boss Battle's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #2778 | 2.767 | 3.500 |
Creativity | #3183 | 3.004 | 3.800 |
Overall | #3618 | 2.688 | 3.400 |
Presentation | #4576 | 2.293 | 2.900 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Swap between the hero and the boss to defeat one another in a never-ending fight with your past selfs.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Always love me a time paradox game. Great work!
Thanks for playing! :)
Wow, very good game! Its really cool to see all your copies go throught different paths as it makes everything so cahotic! The idea fits the theme and you executed it pretty well.
The only thing I missed is some music in the background and perhaps the jump was too high too.
Thanks a lot! In the end I had no time for audio, so the few sound pieces were trash :P.
In the future I pretend to make it a pvp game, will be way more fun!
That certainly is an ambitious idea to program for a game jam, and you even pulled it off, well done!
It's cool that all the problems you face are a direct result of your own actions, as well as seeing the patterns that emerge over time due to the slight asymmetry in the two sides. By the time I quit pretty much every surface was covered in heroes holding their swords in the air to counter my jumping bosses.
Thanks for playing! In the future I'll make the game a pvp, ready to see players creating these kind of strats to predict future players moves.
Really cool idea and great execution. I love the mix of problem solving and action that goes into getting higher score.
I feel like jumping is too high or too fast for the map, because I ended up bonking my head into ceiling and not landing where I wanted a bit too often, but it's minor problem.
I got to turn 48 and I challenge anyone reading this to beat it.
Thanks for the reply!
Jumping really is too high, and now I'm working around this issue, thanks for the feedback. I'm actually really happy this was the most issued problem of the game, usually there were fatal crashes, cheesing and other major problems with my games from other Jams. :P
And holy cow, 48 turns is insane!! I couldn't reach 40 myself. Congrats and thanks for playing!
Really impressive!!! The programming is really well done, especially for a complicated concept
Thanks a lot! It really bugged my mind mid-jam and took a few attempts to make it work. Unfortunatelly I couldn't spend time on the artistic side of the game, but I'm glad you liked it! :)