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Kobold Destroyer's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #4651 | 2.083 | 2.778 |
Creativity | #5428 | 2.083 | 2.778 |
Overall | #5438 | 1.972 | 2.630 |
Presentation | #5810 | 1.750 | 2.333 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The hero usually has the overpowered weapon, but I reversed the roles by giving a kobold the weapon.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Cool game! I like the sound!
I liked it! The idea of an enemy taking the hero's gun is a really fun one. Possible areas for improvement would be an ending screen and maybe giving the boss less health
The weapon is so overpowered it clips bullets through the wall hahahaha. No but for real its a really fun game.
thank you!!!!! i really liked your jam game as well, was very fun
Cool game, the main mechanic could pair really nicely with platformer built around building and preserving momentum.
I know everyone is sick of hearing about coyote time but jumping between platforms doesn't feel very good.
I love how Mark cannot escape shoot to move in these gamejams.
cool idea, but kept dying to the boss shooting throught the ceiling :(.
Ty for review, sorry the boss can shot thru walls. its cuz bullets are destroyed one frame after they enter the wall, not before, letting the bullet get thru. would fix if i could :<
Wasn't for that, your game would be very fun!
Take notes for these details and crush with your games next Jams! :)
cool movement, couldve add coyote time though
interesting idea, but the final enemy is just a bullet sponge, and also can shoot through walls