Hey, thank you for reporting this.
I’ll take a look into how voice selection is handled and see whether it’s possible to make unity consistently use the currently selected SAPI voice.
Edit: The Unity accessibility plugin doesn't give me the possibility to get windows currently selected voice but I will keep investigating.
ImposGames
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Jump from a plane into an arcadey fall to collect as many points as possible!
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Chill gliding game on delivering a letter over floating islands
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