If there is demand for it certainly.
The biggest thing slowing it up is that steam requires that I use a MAC device to actually build the end product. On Itch here I can build for MAC on windows. But to integrate with steam I need to make the build on a MAC machine. Which I don't have a setup that allows that right now.
For testing the code I don't mind the community helping but this would require the source so I'm a bit pickier about what machine gets that.
Anyways, what this means for you and a MAC version of Chronoclysm is I have now begun trying to solve that problem. I'm not sure how long it will take but I'll begin trying to find a machine to use. Or if I can swing a virtualization option to do the build.
Thanks a lot for asking! I'm a solo developer so the community has a big say on the direction of things. You ask for it, I'll do my best to make it happen!