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surger1

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A member registered Dec 19, 2014 · View creator page →

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If there is demand for it certainly.

The biggest thing slowing it up is that steam requires that I use a MAC device to actually build the end product. On Itch here I can build for MAC on windows. But to integrate with steam I need to make the build on a MAC machine. Which I don't have a setup that allows that right now.

For testing the code I don't mind the community helping but this would require the source so I'm a bit pickier about what machine gets that.

Anyways, what this means for you and a MAC version of Chronoclysm is I have now begun trying to solve that problem. I'm not sure how long it will take but I'll begin trying to find a machine to use. Or if I can swing a virtualization option to do the build.

Thanks a lot for asking! I'm a solo developer so the community has a big say on the direction of things. You ask for it, I'll do my best to make it happen!

-Shane

Flattery will get you everywhere. I wanted to be all smooth and just drop you a code but I can't find a way to contact you privately.

Send a message to shane@zed-ex.com and I'll get you one.

Hmm that's a good point. The alpha was on itch but I spent a lot more time on it and with steam I wanted to be consistent (although it is cheaper here)

This is the trailer that has itch in it so I left it up... sorry about that.

I suppose I will put the 2.0 trailer up instead.