It's really clever that you have to send out powerups to be able to afford more ships. Great work for 48 hours.
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Hostiles: Occupied Space's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #833 | 3.905 | 3.905 |
Creativity | #881 | 3.810 | 3.810 |
Overall | #1150 | 3.571 | 3.571 |
Enjoyment | #2114 | 3.000 | 3.000 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
We reverse the roles of the typical shoot-em-up by making the player responsible for defeating the hero to prevent them from winning.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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