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Wertesse

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A member registered Jul 07, 2018 · View creator page →

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First thing tomorrow after the rating period ends!

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Thanks!

The platforms work in mysterious ways (the collision check code is buggy).

Oh! Thanks!

The boss calls and then nothing happens for me. Am I too impatient to have a receptionist job?

I was confused about the Fart meter until the second level when I realize that it was the guy’s name. :)

The title screen looks really great, got me in the mood instantly.

Love the idea of having to give power up to the enemy so you can buy more ships!

The graphics reminds me of early Sierra games!

I went in the negative really fast!

Great work!

Today I learned you really can’t hide from paparazzi.

Speedrunning the evolution of Mario Maker players, nice!

The level design is on point!

Having to constantly adjust the level instead of placing stuff beforehand and having to wait to see if it worked really makes the gameplay feel more dynamic!

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Honestly, I think I spent the same amount of time balancing numbers in our game.

So, pretty realistic game!

The sprites have so much personality!

You should consider making the first gorbling unmissable to show the player that they can be thrown.

I try to go blind in the games to fully experience the twist in gameplay and I completely missed that the hero could be slowed down.

Mad respect at speedrunning the jam!

I was momentarily distrated and one of the hero managed to slip by and got stuck right before the treasure. Poor little guy. :(

It did break my heart!

Beautiful game and well polished!

Loved the devlog.

I was curious about the scoring system. Finding out ways for the player to engage with the game mechanics instead of doing things like camping the door is not an easy problem.

In this version of the game, is the goal to keep the hunters inside the house as long as possible without them finding your secrets?

Thank you for the minus button! I got stuck on the puzzle before you actually get to fire on targets. This let me be able to destroy some stuff! :)

Playing as the Mechanical Turk is an interesting concept :)

Nice game.

I wish there was a way to skip the tutorial after I accidentally hit ESC :)

Love the old school esthetic!

At least we can enjoy the music!

Making things look easy is hard: The game!

The reverse mouse/keyboard controls broke my brain!

Great stuff!

Now all I can think of is Move, Flip, Move, Move, Move.

Well done!

A bullet hell of my own making.

Love it!

The size of the game is really impressive!

I Kept attacking myself, well done. :)

Thanks!

We found the jank from spotty collisions handling to be kind of funny, so we kept it for the jam.

I sure will. Reply to this comment to let me know when it’s ready!

Basically you have a key on the keyboard (on that random one it’s the M thing on the bottom left) that makes WASD act as the arrow keys.

Unfortunately, it also prevents you from pressing the spacebar while holding it, so you can quickly press the spacebar.

I have the impression that we get 1 or 2 pixels into the floor, preventing us to jump. Tried to get enough velocity to run over the gap, but, unfortunately, it’s too wide.

Was curious about what happen when the villain reach the hero.

Great little game.

Wish we could rotate with A and D, as I have to let go of the modifier key to press space on my 60% keyboard, making the experience a lot more difficult!

Tell me. Was I a good Dachi Dachi?

^_^

The Gods are very pleased. Expect a bountiful harvest.

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I think the player is cheating, they can one-shot me. Me! The final boss!

And… What is a man?

… OMG, I’m the intro boss before the player lose all its power, aren’t I?!?

LOL, the last level!

Style reminds be of playing on my good old Atari 2600 with the switch box between antenna and console not quite all the way to the console!