Haha that was an interesting idea. Not sure if I missed it, but it would be fun to see interactions like falling objects, breaking glass, etc. And game feel, some small touches, would be soooo good to have anything that sells that you are scaring the people out (e.g SFX, particles, screen shake). Overall, great work!
Play game
Go Home's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #1922 | 3.368 | 3.368 |
Overall | #2245 | 3.175 | 3.175 |
Creativity | #2296 | 3.316 | 3.316 |
Enjoyment | #2574 | 2.842 | 2.842 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You play as the ghost chasing people out of your haunted house
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
Comments
Loved the devlog.
I was curious about the scoring system. Finding out ways for the player to engage with the game mechanics instead of doing things like camping the door is not an easy problem.
In this version of the game, is the goal to keep the hunters inside the house as long as possible without them finding your secrets?
Looks great, self-explanatory, simple, really well done showing what's going on with the characters. Love it.
I saw your devlog. Cute game, nice idea perhaps the implemantation is a bit "Game Jammy" :D I notived by pure rationale that you recharge energy in the dark. Some tutorialization would have been nice.
Art and sound design are great, also character movement is really "Ghost-like".
I found out you could cheese out the game pretty easily by just scaring the hunters and recharging somewhere close. But if not for the 48h jam limit I think this idea could really work as a proper game.
Good job!
Caught the video for this one on my youtube feed, and thought I'd check it out - The artstyle is great, the sound design is really good for a jam game, and the overall gameplay is pretty fun! The game does a really good job of making you behave like a real ghost would - Waiting in the shadows with subtle hauntings here and there, before jumping out and scaring the group all at once. One point I struggled with, though, is that I think the way you actually score points is a bit unclear - sometimes my score would reset to 0 without me knowing why, or some light switches and doors would be occasionally uninteractive. I'm not entirely sure if these were bugs, or something I was doing wrong, so maybe a little more feedback on the things I'm doing would be great (The sounds on the doors, telephone, and clock are already fantastic)
Once I got the hang of the gameplay loop though, this was a fun game!
Being honest I only clicked on the thumbnail because of Gone home but I found this interesting. I really liked the art too. Sadly I couldn't figure out if there was a win/lose condition, and the yellow character started floating from the first floor to the second floor after some time. But I think it could be a great game if it's fixed.
Really great art looks fantastic! The game was a little buggy for me and I didn't quite get the use of interacting with lights and doors. Really great take on the theme
Awesome art and music, and the gameplay reminds me of Haunt the House. Thanks for creating! :D
At first I though the character to scare was Luigi but then I saw the Scooby-Doo van.
Anyways, great and fun concept !
We had a similar idea! You play as a ghost in our game too! Nice work on this. Loved the concept.
I've always loved this style of game, it's a little janky but still fun
It's a very cool concept, trying to scare away the people!
It got a bit confusing with the people suddenly teleporting all around, but this is pretty creative, loved it
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