Super creative and fun! I suck at it though, and the game tends to temporarily hang somewhat often. When it hangs on going back to the menu, it does hang permanently.
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Last Minute Slime Session's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #2 | 4.704 | 4.704 |
Overall | #35 | 4.346 | 4.346 |
Enjoyment | #178 | 4.037 | 4.037 |
Presentation | #291 | 4.296 | 4.296 |
Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Instead of playing as the RPG party, you're the evil dungeon master. But this time, you're aiming to help the party, instead of kill them.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
Comments
A fun fast paced panic. Took me a couple tries to get the handle of things, but pretty good when I got it down. The game's definitely balanced a bit oddly, and I could easily get infinite gold very fast which negated pretty much all troubles I could run into. I also ran into some pretty annoying bugs on my way, like turning the entire game red, or having the main menu button not work at all. With a little more polish and some rebalancing, this could be a real gem.
Thanks so much for the feedback! This is the first I have heard of turning the entire game red (would love some more details on that so we can catch that one), all other issues (such as balance and the main menu button crashing frequently on the web build) are things we're mostly aware of, so we plan on fixing known bugs in a "post-jam" build. Whether we'll continue development past that is up in the air.
How are people defeating the dragon? This game is so hard, but in a great way. I love the mechanics of it, and it really works for the shorter arcade game style. I loved the art and the sound design as well. It's very addicting, I may be playing this game a lot over the next few days because I really want that dragon dead ahaha.
Great game, the idea was amazing. The music fit the theme verry well.
Full marks from me! This was really awesome, very good resource management. I love dragging the slimes around for different actions. A daunting tutorial, but the game was pretty easy to pick up! (Except for the fact that I somehow completely missed the goal that I wasn't supposed to defeat our protagonist..)
This is fantastic! There's so much to keep on top of, from ensuring players health stays topped up; that they're not progressing too fast; that they have great equipment - it makes for a really intense experience that kept me coming back for another run to try and get a little better!
The music is absolutely perfect throughout, providing plenty of energy
I found the difficulty a little high, and wasn't able to get the dragon below half health, but I still had a great time playing :)
I really liked the game !
Every mechanics could be presented a little bit more clearly, but since the game is short I could test everything in a first game and then defeat the dragon !
Arts are really great, and the music is really fun !
Well done ! And I hope you guys had fun making it ;p
Loved pretty much everything about this game, but it's WAY too hard for me I think xD
The idea of commanding enemies in order to level up the players (without accidentally killing them in the process) is incredibly unique and fun! It did feel like too much was thrown on me all at once though, and not being able to see the players' health as they fight the dragon was a bit of a shame? Maybe if you guys ever decide to expand on this concept, introducing some of these mechanics across several boss fights could be ideal, though for a jam I think this works exceptionally well ^^
Awesome job! :D
Thanks for the feedback! Unfortunately the browser version gets a bit stuck when going back to the main menu on lower end computers. This was our first game we've ever fully released and the 48 hour time limit made our code very hasty, so unfortunately refreshing the page might be necessary. To my knowledge, the downloadable version shouldn't have this issue, so I can recommend that if you're getting frequent crashes.
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