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Czu

93
Posts
10
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A member registered May 17, 2023 · View creator page →

Creator of

Recent community posts

Great game with different enemies and challenges! The switching platforms could be clearer and easier to jump through if they had a permanent hint of where it is placed. I enjoyed the battle with the enemy in the tank, but it is a little hard to throw the grenade in it.

Nice art style and atmosphere!

Like the visual style created by the color palette and the screen effect! The game idea of trying to find the correct exit on some levels is interesting, but sometimes I pass accidentally without being conscious.

Thanks for the feedback and the appreciation! Glad you enjoyed it!

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Really nice art and sound, but I didn't figure out how to play this game. I bring the fuel rods to the engine and I think it would generate some energy but it doesn't work.

I'm glad you enjoyed the game! Thanks!

Thanks for the feedback!

Love the cute dough!


It freezed here and below is the error message I get from my browser's Developer Tools(F12). I don't know if this is helpful.


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This is a great game and I like the art design!

I'm a littel confused about what hourglass does at first, but I figured it out and finished the game.

This game is great and have some unique abilities! The controls is a bit hard when I want to warp through a wall in the front while also trying to move backward, but still a fun game to play!

I progress to the level with two enemies using lasers and a rock hanging above at start. After I got the level-up from that rock, the game just stucked. Don't know if that is a bug or not.

There is a shortcut in level 2 and 6 that could give you some extra seconds. Feel free to give it another try.
Thanks for playing!

Thanks!

Thanks for the feedback!

Thanks for playing and the feedback!

The visuals and aesthetics are really good!

Thanks!

I'm glad you enjoyed it!

Thank you for pointing out that it's unclear which dash/jump has been used while playing.

Thanks for the feedbacks!

A quick reset button would be great for when you fall from a high place (last level). I also hope the sliding action can be used in more situations.

Creative idea for the theme. The art looks great, and I like the cloud-like circle around the border and the entry screen!

When I hold down the LMB to aim, I sometimes move my cursor outside the game window, which prevents the jump from triggering when I release it. Perhaps it would be helpful to confine the cursor within the window.

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The rewind mechanic is cool and has the potential to be extended to create different puzzles or levels. Interactive hints on the levers could make it clearer when they can be interacted with. (Is the player close enough/ is the cursor pointed to it)

The game is stuck when I passed the second level. Are there more levels in the game?

Nice story, and I like the voice acting of the characters! 

Life is a one-time journey. The overall atmosphere perfectly interprets the theme.

A simple maze game. I got punished for trying to skip the level, and I didn't expect that. :(

Celeste is one of my favorite games!
Yes, level 8 is beatable but quite hard.

The game doesn't explain the core mechanics (30-second time limit, puzzle elements) very well. I'm glad you figured it out and enjoyed it. Thanks!

Thanks!!!

Thanks for the positive feedback! Glad you enjoyed the game!
"To next section button" in tutorial is not very obvious, it is at the right center of the scene.

Thanks for the feedback!
Balancing adjustments are definitely needed.

Thanks!

Thanks :)

Thank for your feedbacks!

Yes, hoes  should be more common. It is very hard to harvest and continue to play, when you don't get any.

Thanks!

Thanks for your feedbacks and glad you like the game :)

Nice game! it is  satisfying  to watch auto-clickers collecting flowers.

The art style is really good and I like it so much. 

At night, the tempo indicator is overlapping with the character, it is a little hard to see that at first.

Thanks for playing and the constructive feedback!
We will take these into account for the post-jam update.

Thanks for playing and feedback! Glad you love it    \OAO/