I like the art and sepia style a lot! I also thought the puzzle design here was really solid, and it’s impressive just how many you managed to get done in 48 hours. If I had any advice, it would be to shrink the number of moves per level, or at least make them all visible at once, because it was often difficult to keep track of. Great work!
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One Track Mind's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #2575 | 3.094 | 4.375 |
Enjoyment | #3604 | 2.475 | 3.500 |
Overall | #3697 | 2.652 | 3.750 |
Creativity | #4746 | 2.386 | 3.375 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You do not control the player, instead you build the level.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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