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MatheusCunegato

119
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83
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A member registered Oct 16, 2016 · View creator page →

Creator of

Recent community posts

Thank you very much Zyano, we are really looking foward to release a small but complete game with this mechanic in mind in the future. 

If you want to be updated, I'll post things as we do on Twitter (I haven't yet because we are doing other personal projects right now hahaha, but I promisse before the end of the year I'll have something to show :D)

Thanks a lot!

Thank you so much, it means a lot to us! :D

Thanks for the feedback LeKnuth! We're start prototyping a full fledged for it. Since we all work full time, it will take some time to finish, so if you are interested, we're going to keep posting news about this on our twitter! Cheers :D

Thanks Valia!

Super interesting idea, tried hard but I couldn't beat level 10. Love the Load/Reload level language, completely fits the theme.

GUYS! For some reason itch.io is not showing who is donating things to us, but someone donated $5 a few days ago, and now someone donated $20. I don't know what to say, I just want to say thank you so much for both anonymous persons, this means so much to us! You guys are awesome!

Yeee, we are discussing about making it a full game, we are just trying to fit in our calendar, since we both work full time. If you are interested, we will share any news about this on our twitter accounts! Also, thanks a lot for this feedback, it means a lot to us!

Thank youuuu

Thanks a lot for the feedback! Rodolfo did all the artwork by himself, he's super good!

Thanks a lot for this feedback, we really appreciated it! We've never heard about this, thank you so much for bringing it up! We will participate for sure!

Indeed, being free from the theme opens a lot of interesting design space! We are already discussing about expanding this idea into a full fleshed game, if you are interested, we will update this idea on our twitter accounts. Thanks a lot for the feedback :D

Thanks a lot, we will post future plans on our twitters! We are already discussing about expanding it :)

Thanks a lot! The idea of running faster was funny, we just inverted the speeds to try it out and it worked super well, it's a interesting risk/reward thing :D

Thanks a lot! Don't worry about this, stars are just for feedback, and your kind words does the same effect on our hearts <3

Yea! We both loved the concept about having to physically pick up the tower, and we want to expand it to more towers (since this was the Jam theme, we couldn't expand like this haha). But yea, this idea can grow in many different paths, I can even imagine a overcooked-like game about coordinating your team on a tower defense genre. Well, let's see what the future holds for us! Thanks a lot for the feedback :D

Thanks a lot for the feedback! We are start a discussion about expanding the concept in a full fleshed game, but since we both work full time, it will take some months to finish it. Yet, I'll keep everyone here updated! Thank you again for the feedback, we really appreciated :D

Stop promising things that require programming, I'll not do that!

⁽ᴵ ʷᶦˡˡ ᵈᵒ ᶦᵗ⁾

We do believe that this is part of the gameplay loop (upgrades are a risk situation, and you are not always on a good position to do it). Yet, I hear you, with the current polish there are a lot of situations that it just seems bad designed. For a complete version we will rework on this system for sure. Thanks a lot for the feedback!

Thank you so much for the detailed feedback. As the designer I can confirm that your vision of scalability is pretty align with mine. The idea of a permanent upgrade between staged is exactly what I want to do for a bigger version, much like kingdom rush series does.

What we have here is indeed a strong foundation, the boss and the upgrades were a quick way to show this potential but they are indeed lacking polish (short gam jams are hard hahaha)

Again, thank you so much for the feedback, we really appreciate it

Yeaaaa, we tried to have different visuals depending on the upgrade, but we ran out of time unfortunately. Thanks a lot for the feedback, we really appreciate it

Thanks a lot, we are really happy with this small gameplay loop too! We're going to release a few small improvements in the next few days :D

Thanks a lot! We are discussing about keep working on this project, maybe a small cute mobile game, let's see what the future holds for us :D

Thank you so much!

Thanks a lot for the feedback, we are really discussing about creating a complete version for mobile hahaha

Thank you so much! Polish and music were things that we had to sacrifice because of the short time of the jam, unfortunately :(

But we're going to update in the next few days with a few polish updates :D, thanks a lot for the feedback, we really appreciate it!

Thanks a lot Jon! You are indeed Awesome!

I will add a upgrade to the party hat! Double party hat it's the new meta babeeee!

True story, I regret nothing!!!

Yeap, since we are dealing with literal collisions with this game, I've forgot to reduce the boss hitbox. I'll fix that in the next few days!

Thank you so much for this detailed and kind feedback, we really appreciate it :D

Thank you so much for the feedback :D We are also pretty happy with this mechanic!

We all know that the true meta is to get the achievement for the cool hat. Thanks a lot for playing and leaving this kind feedback! We really appreciate it :D

Thanks a lot for the feedback! After the rating period is over, we will relase an update fixing this targeting (which we didn't prioritize during the jam unfortunately), and many other bugfixes/improvements. We too are curious to see this mechanic in a full game, with more complexity and depth!

Thank you so much! Lets see what the future holds for us :D

Thanks a lot!

Super nice! Really loved your game, super clean, fun and hard to master. I've left a comment there. And thank you so much for the feedback :D

Really cool game, the concept is simple, easy to understand, fun and hard to master. This game should be done for mobile for sure, it fits really well those Hyper Casual type of games! Great work!

Completely agree! We choose to not put any BGM because we didn't find the right one, and for us, it's better to have a good SFX with no music, than a random music that doesn't fit the game well. In the next few days I'll do some bugfixing and I'll try to find a good music to fit the experience, thank you so much for the feedback!

Thank you so much for this feedback, we tried really hard to polish with this small details that really impact in the experience :D