You nailed the atmosphere perfectly and I was quite immersed in the game. I just love the eerie "You're alone (?)" vibes. Although I wish it stuck with the mysterious approach of things being slightly off rather than adding supernatural human element at the end, but it was still nicely crafted nonetheless!
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Beautiful game! It was quite a relaxing experience and I really loved the way you pick the options and clues.
I did end up soft-locking the game by accident, though. I dropped the key while in front of the "shelf" with the wooden board and the wire line, and after messing around I pushed the shelf on the key, making it impossible to get the key back unless I reloaded.
Another complaint I have is that the game is too bright that I can barely see things that aren't on the edge of my vision , I'm not sure if it's the game, or my screen. But I happened to drop the wooden board somewhere while exploring and looking for it when it I needed it was a tad tedious.
With that being said, it was fun solving the clues and playing hide-and-seek with the fox. Thanks for the game!
Loved it! The sprites look very cool and the gameplay is fun. I just wish the monsters bosses telegraphed their attacks for a longer period of time to make it easier to react to the first time around. Other than that, it's such a neat concept!
All 10 coins collected!
I really enjoyed the concept, but like the others have pointed out, the lack of a tutorial makes this game really hard to get into. It took me a while to even figure out you could change the bullets. Also, a button to reset the bullets rather than having to wait til 1000 would've been pretty nice. I did enjoy figuring out ways to use each type, and I ended up needing them all for my journey. Thanks for the fun!
105 Boomers, that's the least amount I've seen for someone's first try! Most of my friends got around 120. Congratulations!
As for exploding, I could add an option to enable or disable a circle around the player to make the blast radius visible to allow more accuracy. Thanks for pointing that out!
Thank you very much for your constructive feedback! I'm going to address the problems you mentioned:
- Level: I do admit, I should've closed that gap at the top because it's very misleading. But I did have three people play the game, they got stuck on that level for a short time wondering what to do, but they all figured it out by the end, so I thought it wasn't too bad. I'm going to get more people to test next time.
What you have to do here is take advantage of the spawning mechanic, because when you blow yourself up, another boomer falls down right back at the start. You can then pass the gates if you time your mid-air jump correctly. The original Boomer may have died, but it's the results that matter, and the sacrifices will never be forgotten. ;_;7
Here's a walkthrough I made earlier today, you could use it if you need a small nudge in the right direction: https://www.youtube.com/watch?v=uPg0UrCrxV0 ! :)
- The E button: Now that I think about it, the only reason this feature exists is because I felt it's too sudden to instantly go to the next level right after touching the gate. It has no good functionality. I might have to remove it.
- Esc Key: How didn't I come up with that! I kept accidentally closing the game while testing myself, too. xP
- Credits: The menu was the last thing I added to the game and I was afraid I'd run out of time, that's why it's pretty messy.
Again, thank you a lot for playing and giving feedback! I'm going to fix the issues and polish the game a little more in a post-jam update soon!
I find the idea pretty good! There were a few collision bugs here and there and the health bar could go in the negatives without the player dying. Flying around with the cat ability is pretty fun!
The game is pretty chill and the music fits well with the art style! The menu is neatly polished and easy to navigate.
One small complaint, though, my eyes started hurting a little because of the blocks at the bottom and the top once they started moving faster, they got too distracting, perhaps it would be better if they were invisible.
I'm not a big fan of tower defense games but this caught my attention. I liked how one must constantly change the aim of the towers and manage multiple of them at once, that's something I haven't seen in other TD games. Cool game!
Thank you for your feedback, I appreciate it!
I'll take notes of the logical leaps you mentioned, I thought I took care of them by limiting the options the player could use, but looks like it wasn't done well enough, I'll try to keep that in mind for the future.