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CapyDice's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #2757 | 2.857 | 2.857 |
Enjoyment | #3337 | 2.357 | 2.357 |
Overall | #3434 | 2.500 | 2.500 |
Presentation | #3977 | 2.286 | 2.286 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You can literally roll in order to throw a die
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
I felt a bit unclear on what to do, but I enjoyed it!
Long live the Capybaras!
Cute character, want to see a whole game with it hehe
Okay, I pull up, hop out at the after party
You and all your friends, yeah, they love to get naughty
Sippin' on that Henn', I know you love that Bacardi
I love how that Capybara looks, it's charming!
The idea of spawning gameplay elements based on a dice roll is unique. I'd suggest maybe letting the player decide when to spawn the elements to give them more agency over it? I like the fact that you can pick up a die before it lands to prevent the result, but that ability is a bit powerful once you realize which element each pip corresponds to. Still, very cute experience! Good job!
Thank you!
is this how it feels to be a capybara ?
hehe great job!
Thank you!
I love capybarot
I liked the capybara but I think I got stuck.
You mean the big hole? The die summons platforms if you don't pick it up early (probably should have put that in the description but I thought players would find out on their own).
No worries, the concept is still fun.