really hard ended up choosing pieces randomly. Really intresting take regardless, nice job!
Play game
Revertile's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #391 | 4.042 | 4.042 |
Overall | #928 | 3.653 | 3.653 |
Presentation | #1084 | 3.750 | 3.750 |
Enjoyment | #1716 | 3.167 | 3.167 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You play as the computer and choose the bricks, the computer is the player and chooses the moves.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
Comments
Great concept, though it is very challenging :) If this concept extended to multiplayer, i.e. one sets movement, the other picks the piece, it could involve tandem teamwork and reading minds lol
Very fun! My highest score was 500 unfortunately, but I can see myself sinking a lot of time into this. I personally would enjoy a mode where there's no timer, but I can understand that that's not what you're going for.
It's fun trying to visualize how the pieces would end up. Unfortunately, I was really bad at doing it. At least I managed to rack up a few points. Maybe a way to make it less difficult is to potentially draw ghost blocks where a piece would end up whenever you hover on them, but that may take away the challenge completely. Either way, I like it!
Great twist for Tetris but my IQ is too low to score even a single point. lol.
I just played anti-Tetris, and I didn't think such a thing could exist, but I'm sure happy it does now, because I loved every bit of it!
Cool idea, its a bit fast, atleast when you are a novice. Will check it out again, after I checked out more submissions. :)
This was a little too big brain for me but in the best ways possible! Took me a second to understand grayed out tiles, but it was really fun when I almost managed a T-Spin! I think it would be really cool if you could add in something like a ghost mode for new players that would show where a tile would land when hovered over, or even an endless inventory mode with faster countdown speeds.
I really like the implementation of the theme, especially because I struggled with it quite a bit and its nice to see others pulling it of a lot better.
Altough the interpretation of the theme ("You swap roles with the computer that is processing the players inputs") is probably something common in this jam, I like how you executed it here because the inputs of the player become actual gameplay elements in a tetris level.
The game is quite hard (at least for me), so its nice that there are multiple patterns you can form, instead of just trying to complete lines.
VERY Creative game, I'm an idiot and I've lost several times, but the game is very challenging and cool.
It's a game that you get better at over time.
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