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DemonicTree

74
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5
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A member registered Apr 25, 2020 · View creator page →

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I absolutely adore the art style, especially the lighting is great the choice of color with gray and black as main colors is something I also do in some of my games. The atmosphere is great, even with the 1-Bit style its scary as hell.

I like how you implemented the theme! It seems like a very interesting mechanic to design your own enemy/boss.

Its also nice that there is a variety of attacks and abilities.

I think this could be developed much further! Nice one!

Thanks for playing! ^^

Glad you liked the soundtrack!

Thank you! :D

Thank you :D

Hahaha :D Thank you very much for playing!

Altough I feel like my implementation of the theme came out alright, I still struggled to find any interesting idea for quite a while. ^^

Thanks for playing! :D

I totally agree that there should be more tools and stuff to clean up, or at least that the existing tools get unlocked sequentially.

I struggled with the theme quite a bit, so I'm happy I managed to get at least 3 tools in. ^^

Thank your for playing! :D

Looking at it now, I am reasonably happy with how I implemented the theme, but it was quite difficult for me to come up with anything fitting.

Haha Very nice!

Happy to hear that you liked it!

Nice idea!

Its quite difficult, at least for me. ^^

I like the idea to make a collection of minigames with small changes, nicely done!

Wow that was great!

I love the way you executed your idea, and that you made the asteroid a bit more special with the boost ability.

The movement was great in my opinion, especially because it made the boost even more useful, I sometimes needed to dodge other asteroids and not just spaceships.

Amazing idea!

The attacks have a lot of impact and feel very nice, especially the sfx made them feel juicy!

I also like that the sword isn't just any old sword, but has this "blade of nature" thing going on. The music was also fitting.

Great game with a lot of potential for more content! :D

Thank you very much! :D

Thanks for playing! :)

Yeah, I was going for the "Its angry but too cute to be taken seriously" vibe with that, glad to see that it worked! ^^

Thanks for playing! :D

Nice to hear that you liked it!

Thank you for playing! :D

Glad you liked it!

I like the idea of your implementation, there may not be any real gameplay yet, but It already makes you feel like you're on the other side of a game now. And also its really great to see that the enemy you're playing as isn't different from the other enemies in the game, it adds to the feeling of being one in a crowd of others like you.

I liked the simplicity of the main mechanic. 

It feels and looks like a finished and polished game already.

The only criticism I have, is that the time stopping mechanic isn't introduced very well. I didn't event notice it and almost got stuck at level 4. I only leaned about it when I was looking through the comments here.

Other than that its a great game that has some serious potential as mobile game.

Thanks for playing the game! :)

I have actually never heard of Serial Cleaner, but after looking it up it sure looks like my game was inspired by it. ^^

I like the idea of the game, that you have to place cards to defend against the hero, that you would normally play.

The art on the hero looks great, the animations are also really smooth.

A bit more polishing and stuff like that, and this could be a really great game.

I like the story behind your implementation of the theme, there are so many games where you try to save a princess, but you're playing a princess that tries to run away from the hero.

I like the falling mechanic you added, since it adds a unique feature to a very basic platforming game.

The web version isn't loading, maybe the compression format in the unity player settings is set to "Brotli" or something?

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The web version isn't loading, I have seen this problem on other games in the jam before, so hopefully its just something Itch / server related.

I get some serious flash game vibes from this. 

The gameplay was really fun, but also quite difficult, especially level 4 >:) The art style and the taunting music make this game feel like a classic rage game. 

A very well executed "platformer"

Also no problem for looking at the credits^^

The browser version doesn't load, maybe because in the unity player settings, the compression format is set to Brotli or something.

That was really fun, I like the way of implementing the theme,  because it isn't a game that already exists but with reversed roles, but something completely new.

The mechanics are easy to understand and the gameplay is very enjoyable. 

The soundtrack is fitting and the sound effects are also punchy.

This definetly has the potential to become something bigger one day.

(1 edit)

I had this issue on some other games, maybe Itch is still having server problems or something.

I really like the implementation of the theme, especially because I struggled with it quite a bit and its nice to see others pulling it of a lot better.

Altough the interpretation of the theme ("You swap roles with the computer that is processing the players inputs") is probably something common in this jam, I like how you executed it here because the inputs of the player become actual gameplay elements in a tetris level.

The game is quite hard (at least for me), so its nice that there are multiple patterns you can form, instead of just trying to complete lines.

Thank you very much for playing the game! :D

I'm still thinking of content I could add after the voting phase.

Absolutely love the 1-Bit look and that soundtrack!

The game has a weird, sort of relaxing vibe. (Except that Tower of Hel game, thats just pure rage... :D)

Excellent implementation of the theme!

I'm honestly a bit ashamed of myself for making the typical boring top-down shooter and then squeezing the theme in somehow.

I really like how the dice works, especially that a low roll isn't necessarily bad.

The graphics are great for a game jam, particularly the animations of enemies and the main characters.

Very good game :D

Very good game :D

The shooting is very satisfying and the uprades between waves with a kind of risk / reward system also add a unique touch to the game.

Music and sfx are also great.

The only annoying thing is that the spaceship position isn't reset after completing a wave which lead to some unavoidable damage.

(3 edits)

Music will be my next addition :D

(Pretty useless to have a music volume slider without music) :)

Insane how polished the game is for 48 hours!

The mechanic is really easy to understand and fun

The player character is really squishy, and generally, the art looks amazing.

SFX and music also fitting the game. 10/10 :)

Yeah, currently it can happen, that you get a dice with only bad events, maybe I'll change that.

Thanks for playing! :)

Glad you liked it! :D

Yeah, I'm still working on fixes and stuff.

Thank you very much! :D

Thank you for playing!

Maybe the game needs to be a bit harder >:)