Score: 1000
Really liked the idea of you can either control the outcome or it will be a random number!
Criteria | Rank | Score* | Raw Score |
Top Marks | #1 | n/a | n/a |
Creativity | #12 | 4.521 | 4.521 |
Overall | #43 | 4.299 | 4.299 |
Enjoyment | #83 | 4.097 | 4.097 |
Presentation | #215 | 4.280 | 4.280 |
Ranked from 236 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
In this shooter-platformer, you use dice both as platforms AND your ammunition! Spinning dice fall from the sky and land on a random value. The only way to shoot enemies is to stand on a dice to use the dots on its face as ammunition. It's not all random, though! You can also shoot falling dice to lock in their value, and get more or better bullets!
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
Very cool!
I wish it was a bit more forgivable tho, its cool to have stuff like coyote time at play.
Awesome job!
This is pretty addictive! Sure it can get a bit frustrating too, when dices just get in the way or refuse to go higher than 2... But it makes the challenge even more rewarding! the mechanics are really great to master, and there are enough variety to keep playing. The art and sound are also great, love all those effects on impact. Really a great entry!
One of the most creative games I've played in this jam. The gameplay is really fun, especially due to the fact that you have to constantly be paying attention not only on the enemies that are at the top, but also keep an eye out on what dice of ammo you are standing on and how much you have left to shoot.
My only criticism would be the fact that some sound effects were really louder than other ones, e.g the explosion sound of the rockets. Other than that, however, I think this mechanic that you guys came up with can definitely be explored even further, and has lots of potential!
A really creative and well-polished game! I love the aspect of being able to shoot a dice block to choose its value!
I wish the falling dice blocks were more "intelligently" chosen though - for instance, there was a dice block falling that had its first side as six, but after that every side that passed was two... it would have felt better if the dice cycled between four different values before landing, instead of the sides being randomized every time it rotated.
That was REALLY polished, absolutely well done. Shooting was fun and the concept was super unique, probably one of my favourites so far. It took me a bit to grasp what was going on in the beginning (Although that might just be me and my slow brain), but after I did I had a lot of fun playing. I'm not sure if this was a consequence of failing to think of a strategy, but there were times where the dice I'm standing on breaks and there was no where else I could go at the time since the rest of the dice were all stacked on one side and there weren't any dice falling close by I could shoot in time to not get hit; maybe I just got really unlucky. Overall really really fun, fantastic job!
Very cool looking and feeling game. Most of the graphics felt very much in place with the exception of the dice. Dices felt like rushed or not given enough detail. Improving the visuals of the dice would improve the look of the game siginificantly. Also, there is some balancing work to be done.
Playing this game was an absolute blast, felt super polished, smooth and challenging in a really fun way. Visuals are also reeeaaally good!
Very creative and entertaining. One of the best ones for me so far!
Frosty & Richman, I loved this concept probably one of my favorites as far as really sticking to the theme and making the best use out of the theme. The different types of shooting/die made it very fresh to play always. The different types of enemies also helped keep everything feeling new all the time. I think this is so important because a lot of games can feel really repetitive and you had a simple game and maximized your use of mechanics to make this game fun and always feel like something new is happening. This has given it tremendous replay value.
I think as far as working on something, the gameplay is solid but the art lacks a bit of consistency. The enemies felt a bit separated/ like they were from different games because of the art style-shifting a bit drastically on them.
Overall mega solid game, great job and I look forward to seeing more!
I like the creative design. It's nice how the Dice have multiple purposes like for getting bullets and for platforming.
Very well made! I like how you can increase the speed of falling dice if you out of time. And I love how this dynamic game is also looks very nice and simple in the same time. Great job!
Really great game! I think the balance is a little on the hard side -- i wish I'd gotten to see more of the enemies and really use the mechanics more before I died. But that stuff's so hard to tune in during a jam. Great stuff!
Truly amazing usage of the theme as platforms/bullets! I found some enemies too bullet sponge-y and never managed to go very far due to lack of ammo. But it was really fun!
Insane how polished the game is for 48 hours!
The mechanic is really easy to understand and fun
The player character is really squishy, and generally, the art looks amazing.
SFX and music also fitting the game. 10/10 :)
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