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A jam submission

MY BOSS IS FIGHT!!!View game page

Invent the boss monster that will TPK the most!
Submitted by IcyPenguin_ (@IcyPenguin28), Steve The Bartender (@Steve_The_Bart) — 1 hour, 19 minutes before the deadline
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MY BOSS IS FIGHT!!!'s itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#7743.9423.942
Overall#14073.4683.468
Enjoyment#18033.1353.135
Creativity#22493.3273.327

Ranked from 52 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You play as the villain team trying to outdo the traditional party of heroes by creating and playing as a boss monster for them to fight.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Viewing comments 30 to 11 of 30 · Next page · Last page
Submitted(+1)

We made almost the same game! I also made a boss fight building game, and it's interesting to see how we both took different approaches to the same idea. You game does have much better art and it's better at explaining itself, so I could learn from that.

Great job!

Developer

Ayyyy, what are the odds?

Even though it's past voting time, I'll still play yours! I'd love to see what differs in our approaches.

Regarding "explaining ourselves better", we actually learned from the last jam that we did that intuitive in-game tutorials for jam games are an absolute necessity, because a lot of people got confused about how our last jam game controlled, and we took that feedback into consideration for this game.

Submitted(+1)

This would be a cool game, but this game makes you do the exact thing over and over again just to gain gold. There isn't even a point to play this for over 2 minutes.

That's a shame since I found the art and music style really cool.

Developer

Thanks for liking the art and music! We put a relatively decent amount of thought into them for a game jam deadline.


And yeah, beyond buying every move in the shop, not much incentive to keep going, which I agree is a huge issue. Maybe in a post-jam update, but that's if that even happens.

Submitted

Nice concept and artwork but there is no goal to play this, you could add rewards every time we win or something like that, but overall good job, Can you also play my game so I can get feedbacks!

Developer

Sorry, I'm just now seeing this, I've had to work my day job all this past week, and although it's past voting time, I will still play your game!

I agree, there's not much of an incentive to keep playing beyond buying everything in the shop, but hey, it's something!

Submitted

Thank you!

Submitted

Awesome game. Really fun! Only complaint is that the spell descriptions were hard to read and sometimes off-screen.

Developer

There's a smaller font in the game files, we didn't have enough time to change the font of the text before the deadline. We tried to compromise by putting new line characters everywhere instead. Thank you for your feedback, and glad you enjoyed it! :)

Submitted(+1)

Fun/polished take on this idea for 48 hrs! Well done. 

Developer(+1)

Appreciate it! Thank you for playing it!!

Submitted(+1)

Love the Pokemon-like gameplay with Megaman-like music! It's amazing that you guys did a turn based battle with a shop system in such a short time, so impressive!

Developer

Yes!! I always turn to Mega Man as inspiration for all of the music I make. I use the same instrument sets too. The turn-based combat was decided last minute. It was originally going to be an auto-fight, but we thought it best to give the players something more to do to be active.


Thank you for your kind words! :D

Submitted (1 edit) (+1)

Really clever spin on the typical boss fight scenario with a surprising amount of strategic depth. Would be really cool to see this concept extended with a more focused progression/game loop, but this was a super fun and impressive experience nonetheless. Great work!! :D

Submitted

I bought a cheeseburger and a hubris huff.
... I did not survive

Developer(+1)

Keep saving that pity money, you'll get that shiny new damaging move in no time flat! :)

Submitted

The art and music were nice and overall was a fun time I do feel everything was a bit too easy, maybe lock the different characters behind money or somehow restrict the players options as it is too easy to have an "perfect" loadout.

Developer

So believe it or not, buying characters was left on the cutting room floor. We called it the "hiring" system. We just didn't have enough time to implement it, and figured the thing people would want to customize the most would be their moveset.

Oh and thank you for the music compliment!! I love composing for my games.

Also yes, we're well aware of the game's accidental insanely easy difficulty, and we're equally sorry for that, but I'm glad you still had fun regardless!!

Submitted

Great game! Well done, art is fantastic, no bugs, smooth gameplay! 14/15 stars

Developer

Thanks so much! It's now my life's goal to obtain the final hidden super secret 15th star :)

Submitted

This was a neat concept and fun to play, but felt very simple. I may have just gotten lucky, but I rarely ever felt as if I was in danger because I could always counterpick the right boss and moves according to the intel at the beginning. The biggest threat I encountered was the action economy of large parties. I also once accidentally clicked "shop" instead of "go forth!" and as a result accidentally went into battle with the wrong moves since it seems like move selection doesn't get saved between screens? 

Overall though, I liked the kind of rock-paper-scissors style gameplay. Reminds me a bit of trying to figure out how to defeat batches of enemies in Persona games! If you plan on working on this game more after the jam, I think one thing that might give it some more complexity is to make parties potentially have more than one strength/weakness occasionally. 

Developer(+1)

Thanks for the feedback! And don't worry, a lot of people shared the same sentiments about balancing and the lack of loadout saving.

The Persona series is a really interesting comparison, but I totally see it now. Good catch!

Not sure if we'll be working on this post-jam. Only time will tell.

Developer(+1)

It would be nice to expand out the game a bit in a post-jam update, or at least fix some of the issues you described. Thanks for the advice, and I'm glad you enjoyed the game regardless.

Submitted

Feels nostalgic 

Developer

I'm guessing that means you liked it?

Submitted

Really simple and fun game. Wish it saved my loadout though :D. 

Developer

Yeah, we tried implementing it, but couldn't get it to work in time for the jam. But I'm glad you had fun nonetheless :)

Submitted

Cute little game! The concept of not just being the boss but actually building the boss is really cool :D

Developer

Hehehe, thanks! My inner Dungeonmaster really shone through with this project I think lol

Submitted

Cute game, but I guess you didn't have time for balancing. With two small skills I was obliterated by 4 gnomes, but with one AOE lightning I killed whole pack of gnomes in one hit

Developer(+1)

Oh we absolutely did not have time for balancing. We're aware of the meta lol!

Developer

Despite our best attempts we still ran out of time to get some proper balancing. Glad you enjoyed it, however.

Submitted

Fun and cute game! The art style is on point and I'm sure it would get even more entertaining if you took some time to add more mechanics and balance to the fights. GG!

Developer

Oh, I'm sure too. Our GDD for this game has a lot of stuff left on the cutting room floor, we had to shrink it down to bare necessities for jam time. Glad you enjoyed it!

Submitted

Fun stuff! Enjoyed playing it!

Developer

Thanks! We appreciate it!

Submitted

I would love to see this expanded out, great idea and proof of concept!

Developer(+1)

This idea was actually sitting in a notebook of mine for like 3 years, so naturally, I too would want to see this be expanded upon. I just thought using it as the concept for this jam made sense. Now whether or not we'll actually continue work on it has yet to be seen. Probably not, but it's also a little too early to tell.

Submitted

Very interesting mechanics and UI! Really addictive as well, great work!

Developer(+1)

We spent a bit more time on the UI than we usually do, so thanks for noticing! Glad you liked it!

Developer(+1)

Glad you enjoyed the UI, we spent a long time perfecting it. Thanks for commenting.

Viewing comments 30 to 11 of 30 · Next page · Last page