To hard to play effectively, but a good idea.
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The isometric perspective really hurts this game, I'm having trouble understanding what face is on the other side of the camera and the controls are clunky.
I saw a similar game with indicators as to what number each step would make, you should add that.
A quite fun RPG with great presentation. I would like a level select function though.
The best part is that attacks hit everyone in an area, which makes positioning really important while keeping the gameplay light.
Here are my stream of consciousness thoughts on the game.
-I like the little shake when I hit the first panel
-I was expecting the key pipe to spirit me away to the next level, rather than just open the door.
-didn't see the bar in the first level until I smashed into it, still a bit hard to see
-Puzzle 3 was way to easy
-the little plus/minus signs have been a real help
-Puzzle 6 seems like a big jump in difficulty, which is nice, because the previous levels were trivial
-That’s it? Seems like an extended tutorial.
-Also, this reminds me a lot of old flash puzzle platformers, and those often something to keep you playing besides puzzles. Even a text screen at the very beginning can give pathos to a dry puzzle game.
-On that note, give a look to old flash games. Broadening your references can bring unexpected inspirations.