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TiagoG

225
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4
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5
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A member registered Jul 13, 2020 · View creator page →

Creator of

Recent community posts

Hey, I'm just informing everyone I've released a post-jam update. 

I've tied to fix most of the problems you mentioned, with difficulty settings, cleared indication on when you go up a level, and a new beggining chart. There is a dificullty spike at Level 25, but that was always intentional, and with my testing even that should be beatable. I would really appreciate it if you gave the game another try.

Hey, I'm just informing everyone I've released a post-jam update. 

If you want to listen to the whole song you just look up Django Django in youtube (just don't tell them I stole their music to make a disco dragon dance)

Hey, I'm just informing everyone I've released a post-jam update. 

Now it has difficulty settings! And if you want to listen to the whole song you just look up Django Django in youtube (just don't tell them I stole their music to make a disco dragon dance)

Hey, I'm just informing everyone I've released a post-jam update. 

There was indeed a bug with the high score, and a tricky one too, but now it's fixed. Also, don't get demoralized, just try to get as far as you can. And if you beat Level 25 you can offically say you're good at rhythm games. ;)

Hey, I'm just informing everyone I've released a post-jam update. 

The update was focused on fine tuning the difficulty, so I could't add more juice even if that would have been really cool.  But with the difficulty getting fixed, maybe today you'll manage to beat the double notes. ;)

Hey, I'm just informing everyone I've released a post-jam update. 

Hey, I'm just informing everyone I've released a post-jam update. 

I've tried to make it much cleared when the game gets harder. Plus I've updated the victory screen if you manage to make it all the way.  ;)

Hey, I'm just informing everyone I've released a post-jam update. 

The update was focused on fine tuning the difficulty: with Normal and Hard options and a clear indications on when you've reached a new level. Also a tip, even if you only get an OK when hitting a note it won't take away from your streak. 

Hey, I'm just informing everyone I've released a post-jam update. 

Also, congratulations on winning the Jam!

Such a weird little game.

I had a bit of trouble getting the arrow to appear on the coins. Otherwise a nice game.

My dragon has reached 400 segments, half the map is covered in thunderstorms and gold rains from the sky. I think I have brought the apocalypse.

The gameplay is actually pretty good, I just wish the presentation was up to par.

The dragon slowwwly showing it's horrible face makes for a very tense expirice and an acurate representation of how scary dragons actually are.

Also 20/10 for your dragon designs.

I swear this game escaped from steam. The charming dragon art, the logic puzzle style gameplay and the hilariously dark premise all make for a basically perfect game. 

*bark, bark*

The music and the inventive mechanics really made me feel like I was playing an old Nitrome game. There's even some strategy in making the stack purpusly move to one side when walking. This is perfect marks from me. 

Man, I miss the days of "Throw this hamster" flash games. Even Nitrome made one. This one is pretty intense but I'm not complaining. The Dragon finally stopped at 7479m, he's a bit stunned.

Also 10/10 job leaving detailed comments on other jam games. Keep it up!

I frankly ADORE the type of children's book fantasy this is going for. Easy the best aesthetics of any jam game. The gameplay itself is simple, but effective. I only wish the tutorial window would leave once it's finished.

Great Game! The sparse sound effects give it a sort of Zen vibe and it was nice seeing my company thrive for a while. But alas, the shareholders got too greedy ;)

Perfect marks from me.

This game really needs a tutorial. Asking me to build a deck when I don't know what the cards do is just not fair.

Fun game, but I find the lack of Dragons disappointing. I would really like some indication of where the enemies will spawn, otherwise you are just getting ambushed every wave.

While I appreciate the idea of making a game based on a pun, I think this game ends up being to vague to support it's own premise. Political games can be successful, like "Oligarchy" or "We Become What We Behold", but they need to have actual teeth behind them.

I could really see this as something I could have played in Kongragate back in the day. It's gameplay and art are both quite sparse, but the little jokes show that effort was put in this. About as good as idle games can be.

👍

Good game, but this desperately needs some energetic synth music.

I love the cute music and the cute art style. Quite pleasant. 

10/10 game. There's not much here, but every elemnnt is doing as much work as it can. Truly a masterclass in understanding your abilities.

A fun enough game, I just wished the sound effects made a bit more sence.

Very hard, but shows great promise. I would love to have a way to permanetly get rid of villaggers, instead of just shooing them away.

I kind of feel bad for corrupting all of grandmas pictures. But I didn't choose the virus life, the virus life chose me.

This is a really well thought out game. I only wish I could see when I unlock new cards so I could plan acordingly.

A cute and charming story of a family just hanging out and being a family.  https://pheldsparr.itch.io/the-magic-speaker-of-mood-shifts

Nice graphics, but a bit lacking in sound.

This is a nice game. though I'm convinced the Aliens are secretly robots because why else would they be eating battery acid and motor oil.

Aztec space wizards? That story summery alone makes me want to play this game. 

Interesting, we should definitely market it this way.