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A jam submission

Made for ScalesView game page

He's only getting hungrier!
Submitted by Dan, endgrant, Melnact19, jeageroni — 1 hour, 12 minutes before the deadline
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Made for Scales's itch.io page

Results

CriteriaRankScore*Raw Score
Overall#6053.8263.826
Enjoyment#6743.6963.696
Style#7334.0004.000
Creativity#9863.7833.783

Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You run a kitchen whose only purpose is to feed Scales, an ever-hungry dragon that has taken your village hostage.

Development Time

96 hours

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Comments

Submitted (1 edit) (+1)

Gave all top marks. A great puzzle! I was at war against the clock....

Submitted(+1)

Interesting take with the inventory management style of game and very clean and nice art syle!

Submitted (2 edits) (+1)


That was clever! The logic-grid puzzles are engaging, and the character art is charming. It's a little rough around the edges, but with solid fundamentals.

Given the other comments, I'm probably a serious exception in this case, but I found the difficulty to be trivial after learning the main combination of rules and prioritizing the easiest ones first (exact placements, required specific items). I was always at maximum mood, and could've potentially gone endlessly. It probably still starts a bit too difficult for a beginner, but it'd be nice if the difficulty continued to escalate in some fashion for higher skill levels. Mood restoration might also be a little bit too powerful in the late game.

All-in-all, great work!

Developer(+1)

I don’t think youre a serious exception - both Grant and I found the game to be endlessly playable as devs, so we wanted to add more fixed tutorial levels and a simple difficulty curve, among other things, but we were too slow to come up with a workable concept! Regardless glad you enjoyed the fundamentals, and thanks for playing!

Submitted(+1)

Tough at first but gets better once you get used to it! Definitely getting a bonus point for the awesome dragon sprite :)

Submitted(+1)

This is a tough little puzzle game you've got here!

(+1)

Game pretty engaging. I loved playing it but its lacking quality of live improvements. Some sound warning that the time is almost up would be nice. The item selection is just not good. It takes time to get used to the scrolling back and forth and not finding the item, or not finding a type of item or not knowing what food it adds until you hover over it. Plus I legit forgot about some (I was reminded later by a rule but that's not a good sign). Also, I would've been nice if there was some visual cue to when the requierements are met before serving.

The game is, nontheless, nice and even addicting, I enjoyed it.

Developer

Thanks for playing, and thanks for the feedback! We designed around eventually adding a table that the ingredients would be nicely laid out on, but we barely made it to the finish line in time, so that had to go unimplemented. It’s a similar story on the “rules met” cue, but we also thought that it would make the game too easy. Ironic considering the rest of the comments!

Submitted(+1)

Cool variation of Tetris-style inventory! I really liked it, but the timer put a lot of pressure on during selection >.<. Great job!

Submitted(+1)

Great and fun and solid experience! Loved variety of puzzles

Too bad I was too slow to understand what I had to pack, but with time I'd get more confident
Good job!

(+1)

Quite the mind puzzle we have here. Very difficult once you get further in. Too difficult for me but i'm sure there are hardcore players who will love this.

Submitted (1 edit) (+1)

It's fun and well made, makes you think. Maybe tasks could have been a bit easier so there is more pressure by the timer. But maybe it's just me, because I prefer action to puzzles :)

I can see you've put a lot effort into drawing sprites and balancing the game and I think it really pays off in terms of overall quality

Submitted(+1)

I love the art. The game Is pretty difficult. It is nice that the food is different in size. The only problem for me was that I am not fast enough to think what to do... It is nice that food is different sizes. 

Submitted(+1)

Great idea, love the vibe! Would love to see some form of progression added :)