AT LEAST SOMEONE GUESSED THE MAIN REFERENCE
Thanks for playing!
I had the idea to always make 1 battle card by default so that this situation would not happen, but I didn’t have enough time. And desires, to be honest. But you are absolutely right, there are scenarios when a player can completely lose due to circumstances beyond his control. It's good that there aren't many of them.
Anyway, thanks for playing!!
for now yes, but you can play the playtest now
https://store.steampowered.com/app/4331790/Roselle_Hunt/
Thank you so much for your feedback and for playing our game!
Regarding the possibility of “killing yourself” - this was the original idea. The counter gives power to the player, but at the same time it is completely unnecessary for progress. It's like gambling. It sounds a little paradoxical, but during playtests this is how we were able to achieve the most vivid emotions. When a player killed himself at a high tempo.