The bottom furniture decided to become smaller and toppled my tower 😢
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Stack-ity Pack's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Style | #1907 | 3.476 | 3.476 |
Enjoyment | #1938 | 3.190 | 3.190 |
Overall | #2172 | 3.270 | 3.270 |
Creativity | #2953 | 3.143 | 3.143 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Placed blocks will randomly re-scale, increasing and decreasing in size. (Also you're building up, one could interpret that as scale-ish... and you're *building*, so. Built, scale)
Development Time
(Optional) Please credit all assets you've used
see description for full credits
Comments
I ADORE this entry! I would guess I've spent the most time playing it of any other entry I've rated so far. It has a lot of similarities to the game Tricky Towers (which I love), but you've definitely put your own spin on the Tetris-adjacent genre. I thought the parts scaling up/down worked really well, and all the parts were really cute!
I think for the most part the goal and controls were clear, and things functioned well. If I had to give you some notes:
- I didn't realize right away that I could press E to rotate objects, so something on-screen to show your controls could have helped there, I think.
- I ended up using a bit of an exploit (I think) where I basically threw away any parts that weren't just square or rectangles. I just found it too hard to use the odd-shaped pieces, because there seemed to be a maybe unintended bouncy effect on size up/down where sometimes parts would glitch into each other and then tip in unexpected ways. I think if you were to spend some time refining and balancing, it would be great to see the physics for sizing up/down refined so they don't bounce so much, and then you could add some kind of penalty for throwing parts away to force people to use irregular shaped pieces.
- At some point, my game ended, and I didn't really understand why, so some more clarity on when to expect that or feedback at game end would be helpful. (When it ended unexpectedly, I had alt-tabbed out to save the attached screenshot, and then I returned to the game window and it ended shortly after that for some reason.)
Anyway, awesome entry. Love a simple game done well. :)
I really like the simplistic art style and the chill vibes. I do feel that the game is a little bit too focused on the random component. Perhaps an indicator or border that flashes around a block to say that it will expand? It would make it feel a little bit less random. Also, maybe having a loose condition or further incentives for progressing (though, perhaps I didn't encounter them as the game was a little bit too difficult for me). My last comment is that perhaps instead of having a 90 degree turn, having the arrow keys rotate the block slightly for better precision placement?
However, as it is, this game is really fun and incredibly chill too play. Excellent job!
I really like the simplistic art style and the chill vibes. I do feel that the game is a little bit too focused on the random component. Perhaps an indicator or border that flashes around a block to say that it will expand? It would make it feel a little bit less random. Also, maybe having a loose condition or further incentives for progressing (though, perhaps I didn't encounter them as the game was a little bit too difficult for me). My last comment is that perhaps instead of having a 90 degree turn, having the arrow keys rotate the block slightly for better precision placement?
However, as it is, this game is really fun and incredibly chill too play. Excellent job!
The amount of times I almost got to the top was infuriating. 11/10
In all seriousness this was a great take on the theme. Really nice job.
This one does a lot with very little. Really good vibe with the music and the art style on the furniture, super minimalist but it works well. I also enjoyed the sounds. They help emphasize the pain of when your tower collapses. I will say the furniture suddenly expanding and contracting was a bit bizarre but it's an interesting idea.
Loved every second of it. The visuals are super nice, the physics are great. The unpredictability of pieces shrinking or growing was the only thing I would change. But, dude, that nice camera sliding up and down so smoothly, the bodies stacking so nicely :'). Were you using RigidBodies for the pieces? Anyways, congratulations on your submission!
It was a fun and funny game! Also liked the nice "vibes" the music and art gave.
Although funny, I think the resizing was a bit too random and took away from any potential skill or strategy.
Good job!
the comedy value of this mechanic is incredible
besides the obvious "oh, of course that piece resized at the worst possible moment" bits, the best moments are probably when your stack survives something absurd. but honorable mention goes to the purple bookshelf(?) that just kept getting smaller
sadly, without any control over the resizing, the generic physics engine as it stands seems too spongy for there to be any longevity to this game's playability as it stands: it's just Tricky Towers but every couple seconds someone walks up and knocks it over, which wears off after a few minutes. but i still tried earnestly for a while, so it must be doing something right!
Thank you very much for playing! I never was totally happy with how the resizing got integrated, it sounds like it worked about as well as I expected. Kinda fun but kinda frustrating
(And I'm happy that piece still reads as a bookshelf after I had to basically remove all the books from the sprite because the details were too small)
I kinda love this game because even when you got a perfect tower, a random offscreen tile gets smaller and ruins everything :D
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