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A jam submission

MY BOSS IS FIGHT!!!View game page

Invent the boss monster that will TPK the most!
Submitted by IcyPenguin_ (@IcyPenguin28), Steve The Bartender (@Steve_The_Bart) — 1 hour, 19 minutes before the deadline
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MY BOSS IS FIGHT!!!'s itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#7743.9423.942
Overall#14073.4683.468
Enjoyment#18033.1353.135
Creativity#22493.3273.327

Ranked from 52 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You play as the villain team trying to outdo the traditional party of heroes by creating and playing as a boss monster for them to fight.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Viewing comments 20 to 1 of 30 · Previous page · First page
Submitted

Great game! Well done, art is fantastic, no bugs, smooth gameplay! 14/15 stars

Developer

Thanks so much! It's now my life's goal to obtain the final hidden super secret 15th star :)

Submitted

This was a neat concept and fun to play, but felt very simple. I may have just gotten lucky, but I rarely ever felt as if I was in danger because I could always counterpick the right boss and moves according to the intel at the beginning. The biggest threat I encountered was the action economy of large parties. I also once accidentally clicked "shop" instead of "go forth!" and as a result accidentally went into battle with the wrong moves since it seems like move selection doesn't get saved between screens? 

Overall though, I liked the kind of rock-paper-scissors style gameplay. Reminds me a bit of trying to figure out how to defeat batches of enemies in Persona games! If you plan on working on this game more after the jam, I think one thing that might give it some more complexity is to make parties potentially have more than one strength/weakness occasionally. 

Developer(+1)

Thanks for the feedback! And don't worry, a lot of people shared the same sentiments about balancing and the lack of loadout saving.

The Persona series is a really interesting comparison, but I totally see it now. Good catch!

Not sure if we'll be working on this post-jam. Only time will tell.

Developer(+1)

It would be nice to expand out the game a bit in a post-jam update, or at least fix some of the issues you described. Thanks for the advice, and I'm glad you enjoyed the game regardless.

Submitted

Feels nostalgic 

Developer

I'm guessing that means you liked it?

Submitted

Really simple and fun game. Wish it saved my loadout though :D. 

Developer

Yeah, we tried implementing it, but couldn't get it to work in time for the jam. But I'm glad you had fun nonetheless :)

Submitted

Cute little game! The concept of not just being the boss but actually building the boss is really cool :D

Developer

Hehehe, thanks! My inner Dungeonmaster really shone through with this project I think lol

Submitted

Cute game, but I guess you didn't have time for balancing. With two small skills I was obliterated by 4 gnomes, but with one AOE lightning I killed whole pack of gnomes in one hit

Developer(+1)

Oh we absolutely did not have time for balancing. We're aware of the meta lol!

Developer

Despite our best attempts we still ran out of time to get some proper balancing. Glad you enjoyed it, however.

Submitted

Fun and cute game! The art style is on point and I'm sure it would get even more entertaining if you took some time to add more mechanics and balance to the fights. GG!

Developer

Oh, I'm sure too. Our GDD for this game has a lot of stuff left on the cutting room floor, we had to shrink it down to bare necessities for jam time. Glad you enjoyed it!

Submitted

Fun stuff! Enjoyed playing it!

Developer

Thanks! We appreciate it!

Submitted

I would love to see this expanded out, great idea and proof of concept!

Developer(+1)

This idea was actually sitting in a notebook of mine for like 3 years, so naturally, I too would want to see this be expanded upon. I just thought using it as the concept for this jam made sense. Now whether or not we'll actually continue work on it has yet to be seen. Probably not, but it's also a little too early to tell.

Submitted

Very interesting mechanics and UI! Really addictive as well, great work!

Developer(+1)

We spent a bit more time on the UI than we usually do, so thanks for noticing! Glad you liked it!

Developer(+1)

Glad you enjoyed the UI, we spent a long time perfecting it. Thanks for commenting.

Submitted

Having the equipped weapon reset each round is annoying and the drag and drop shop is more than a little clunky. I still had fun with it tho.

Developer

Yeahhhh, sorry about that. I know exactly what you're talking about. Here's the story: we tried to implement move memory, but no matter what we tried, it wouldn't work, and we thought it would be best to focus on building the rest of the game than trying to fix a bug that would just be annoying to players at worst. Glad you still had fun though! Thank you for accepting the jank :)

Submitted

Oh yeah I understand. My game mentions a guy called Tony (he plays the fruit machine you're playing) but you never see him. SO much time was spent balancing the game that he got cut. So he's only hypothetically there. Made art for him and everything. Spent hours on it, but time was better spent getting his AI to work so you the player could win or not cheese the game.

Developer

We ended up running out of time to fix these issues, but hopefully we can fix them at some point. Thanks for playing!

Submitted

Great visuals and nice retro music you have there ;)

Developer(+1)

Ayyyy, a music comment! Thank you so much! I loved making it!

Submitted

Very fun

Developer

Glad you liked it!

Submitted(+1)

I really enjoyed this little game! Great art style, sounds, music! Wiping out multiple enemies with one spell is soo satisfying. Thank you for making a game where a regular gnome can gut punch a fire dragon. :D Great job!

Developer(+1)

Oh, it's our pleasure! It's not every day you can get gut punched by a gnome as a giant dragon, ya know? :)

Submitted

I love the art style! And I'm a fan of any game that has gnome wizards.

Developer

Thank you! I had a blast drawing them. Thanks for playing.

Submitted

I'm a simple man, I see RPG mechanics, I have the warm smilies :D. Great job!

Developer(+1)

Thank you! RPG mechanics ftw :)

Developer

Thank you! Hope you had fun.

Submitted

Cool art.

Developer

Thanks! We love cool art! Cool art is cool!

Developer

Thank you, I had a lot of fun trying out a new style for the game. Thanks for playing!

Submitted

I really liked this game. It's a fun use of the theme. I also loved the gnome art!

Developer

Thanks for playing. Hopefully the artist sees this comment because he was really excited to be drawing gnomes for this game lol!

Developer

Love me some gnomes, i DEMANDED that we add gnomes in the game somewhere, and it totally paid off lol. Thanks for playing !!!

Submitted(+1)

I feel kinda like a Pokemon :D

great idea and lovely art!

Developer

Thanks for playing!

Developer

Ha! We said the same thing during development. Glad you liked it!!

Submitted(+1)

Very nice game!

:D

Developer

thank you 

:)

Developer

Thank you so much!

Viewing comments 20 to 1 of 30 · Previous page · First page