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Bump Dev

525
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A member registered Apr 19, 2020 · View creator page →

Creator of

Recent community posts

Definitely should have mentioned it in the instructions, but thank you for playing!

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Thank you! I'm glad people appreciated the movement mechanics and I think they have great potential for speedrunning with the right level design. Thank you for playing!

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Thank you!

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Actually, nevermind, found the bug. Initially, my main script was called 'main.ms' but once I packaged it I renamed it to 'startup.ms' but my restart function still called `run "main"`.

Thank you for playing, glad you liked it! Actually, there is restart handling, but I don't know why once I exported it, it would sometimes lead to the cmd thing (it only happened to me once). It was late, and I just submitted whatever I had, couldn't look into it. Once again, thank you for playing and for making such an amazing and fun-to-work-with tool!

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Thank you! Unfortunately, I couldn't figure out the cause of this bug and it only happened to me once and in the web build only and I didn't have time to try to patch this. Thanks for playing anyway, I'll add a note on the page telling people what to do in that case soon.

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Thank you for enjoying the game! For some reason only when I exported it to the web this bug would happen where it would open the cmd on death. But it only happened to me once and I didn't have much time to figure it out so I left it. I'll add a note on the game's page. Thanks again!

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One thing I definitely didn't have time for was play testing on others. As the dev I can probably finish the level in half a minute but I agree that the difficulty can be toned down. Also these bugs are surprising as I didn't run through them at all.

Hope you enjoyed it!

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is there voting

Thanks!

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Thanks for the update. You still need to update the itch.io background



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I have been trying to figure out how to do tile collision in butano but it is not working out very well. Do you have any resources or guides you can recommend?

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Thanks!

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Since this is a free game, have you earned any money?

Can you make it so I can just import the tileset image of the 9x9 itself

Definitely this game could have more fixes but for my first gba game I was satisfied. Thanks for playing!

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Yes it's a GBA game but I'm not too aware about online emulators. You can download mGBA though which I recommend.

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Just curious. Have you earned any income from this asset pack or other pack? (thinking of making asset packs)

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The game's visuals are great! The movement felt annoying once I got very fast, though. Also, WASD would have been nice. Good game!

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Yes XD. The game definitely needs more balancing. Thank you for playing!

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Oof! I made the game slightly easier during playtesting but maybe I should've made it harder. Thank you for playing!

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Yes, definitely! I capped the enemy spawn time at 0.5 seconds, but with more playtesting, I could have realized that wasn't enough. I think removing the cap altogether or adding a win state could improve the game. Thanks for playing!

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Oof during playtesting I didn't even surpass 300...! Thanks for playing.

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Thank you your feedback! All the points mentioned were planned but due to time constraints they were not implemented.

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It's much better now! Also, my new high score is 4821.

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At first, I kept dying, and it took me a while to finally grasp the idea. After that, I enjoyed the game a lot! It's a simple idea, but its implementation is great and well-polished. It would be nice to have greater contrast between the ingredients, though, some of them look too similar. My high score was 1535.

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It's a nice game idea but it needs to be more challenging and to become harder over time. Maybe you could increase the rate that food spawns at or the speed it falls. Anyway, the art was also nice but the game could use more polish.

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Nice and simple game. However, I don't think the theme or prerequisite were implemented. Also, this game was submitted to 13 different game jams? Anyway, the gameplay and controls could be improved, and more polish could be added.

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The game is really fun. I could see this become a bigger game and being successful. Would have been nice if there were some more sound effects though.

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Very cool game. It was very fun to play and I didn't want to stop playing.
My high score was 147.

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The idea of the game is nice and so are the visuals but the controls were a bit uncomfortable and there were some bugs I encountered as I played. A damage indicator for the enemies would also be nice.

Also, when you play the game on Firefox, it runs like this. (This is because Godot 4 games run in a new window on Firefox) You might want to change the window settings for the project to make it scale up.

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The artwork is very nice and so is the idea. However, I found it difficult to read what the potions did while moving very quickly, but I'm sure over time I'll get used to it.

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Thank you for playing!

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Thanks for following. Please try out my other projects and games!

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Thank you for your feedback! I'm glad I managed to successfully encapsulate the feel of an era I didn't get to experience.

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Really cool game. The game mechanic is entirely unique and interesting. The game was hard, though, so I didn't play through it all. The player collision also might be better if it was smaller so you can move through tight corridors better, but that's just me nitpicking. The game is great!

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Really cool game and unique take on the theme. The game was very fun to play even though it is simple.

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It's a really simple game but that makes it easy to understand and the timer leaves room for mastery. Cool game!

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This game is very cool. The fact that it runs on the GBA alone is amazing. I recently began learning GBA development so this was nice to see. Good game!

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