Is it too hard?
Ariorick
Creator of
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You can try the updated version here
https://ariorick.itch.io/hurtful-word password (123)
You can try the updated version here
https://ariorick.itch.io/hurtful-word password (123)
You can try the new version here
https://ariorick.itch.io/hurtful-word password (123)
Hi, so if any of you want to play this game, please just skip the original submission go for updated version
https://ariorick.itch.io/hurtful-word password (123)
Password is needed until I make a proper page and release it.
It's a service that coverts videos to animations with deep learning networks.
https://www.deepmotion.com/animate-3d
It would be weird to let it be the only allowed AI tool, but it doesn't seem unethical, cause you're not stealing anyone's style and I don't see how they could profit on stealing anyone's animations or something
It's much better! But also kinda buggy.
* Seems like sometimes avalanche didn't work.
* At some point my turn just didn't start, so it's where I left the game
* I was able to get climbers stuck between roots and avalanche until they gather like -140 stamina, but it was kind of a fun bug. It's good that it didn't break the end of turn, but something else did
Watching snakes is fun and visuals are nice, but I had some expectations, so I'm a little disappointed.
Did you find a way to trick snakes into running into themselves? I really hoped for this mechanic, but they are pretty smart and very fast
So I guess you have eat bonuses faster than snakes and then just not use some of them? cause it usually helps snakes. Maybe they should have applied to you instead? Snake reverse or slow down seems to be helpful though
Reply with other snake games haha. I want to see if anyone did a snake game with square cells
UPD: i found one https://kuviman.itch.io/snaked
I'm sure you just didn't have time to add display of all the parameters of climbers and other stuff, so I'm not gonna talk about that.
Even without this it was pretty balanced and fun to play. I really liked pushing them behind my traps or in groups to hit them both with one spell. I hope you finish it after rating week, and I'll sure would like to play again (ping me)
I think maybe min / max Stamina is hard to manage and player would have more strategic control with stable 2 or 3 stamina + effects. Maybe it would also be fun to choose direction where you want to push them with spells, but you can program for climbers a tendency to spread out (prefer empty cell or 50/50 if both direction occupied)