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Wow, thank you!! Such an extensive review
How's the performance?
Did you try switching to Compatibility rendering?

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No I was experimenting in a prototype project which was created with desktop in mind, so I didnt try anything “reduced” in capacity. Also I only tried on Windows.

(+1)

BTW I intend to retry with a fresh project when I find a few minutes, but if you do that before me I’m interested in issues you’ll find. I suspect my viewpoint is very programming-centric and might not reflect the experience of most Godot users.