Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Poisoned

111
Posts
22
Followers
A member registered Mar 27, 2018 · View creator page →

Creator of

Recent community posts

I didn't make it clear but you need to scare the "friend" off the transformer or they will sit there blowing more fuses. I might just make them leave and roll another event once they blows a fuse. There are a lot of mechanics that need balancing and adding to.

Someone is a Thief fan, Really weak loop theme tho.

The monster is so goofy. I love him!

The golden rule of horror games is NEVER let them get a good look at it.

Thanks!

Spent way too long on this one. I love it, even though it's an evil ploy to get kids hooked on modular synths! 

(1 edit)

Yeah I made the models from scratch in about a space of a day. As I mentioned before, use enough Blender, Photoshop and Substance Painter and you can crank out models quite fast. Well hard surface models anyway. I still suck at soft body.

(1 edit)

Okay my first 5 stars across the board. I love this one.

Great game and the tune is banger. But why is level 3 harder then then next 10 levels?

Hey this this is slick! Love the art style. The only thing is that I found it more effective to punt the ball around randomly than use the loop mechanic but that's a tiny gripe.

(1 edit)

Hey thanks for playing. Personally I found it fun haphazardly tossing out the boxes you placed neatly before but I could see that getting old after awhile.

Aw that really suck.

The game starting before you have chance to read what to do is a bit mean.

I think that it's a flower in the bottom middle of the screen but I see a dead bird with its legs in the air. Now you know

Great idea and execution but what the hell are you meant to do on level 3? I can't get out of the first room as the chain too short for both pickups.

Not seen a one button game yet. Nice.

Nice idea but there needs more verity than who is always there... and it's all moot because it's always the first guy in front of the door that doesn’t de-spawn and is the first to appear as the other pop in.

Clearly inspired by Keep Talking and that's not a bad thing. Very slick art style too.

....

Sorry but I have no clue what you want me to do here.

Fair enough. I think it was the head bonking that was the biggest problem.

I spent way too long on this one.

(1 edit)

Cute little game but the controls feel a little off. I'm pretty sure there was no jump buffering or coyote time. Also it was easy to bump your head on higher platforms when trying to make a jump. Really nice style and idea tho.

I think you should only have a few powerful asteroids, not infante ones you can spam point blank. It make the whole aiming line redundant.

This was really fun, until my knack of softlocking myself jumped in. I got to a point when I would always jump on the enemies head and just rode around on them. I would take the jump commend out but you have to use all of them. And putting high jump into other slots ended just as badly. Still, great game. Just needs play-testing.

Trying to juggle all three of these goobers hurts my brain!

Got stack at the big pit and became tired of "keep reaching for it" thanks to the slow, unskippable death animation. I had no idea what the game wanted from me. I was into it until then.

I liked diving into the dark, empty void forever with no hope of escape. It's just like driving around Scunthorpe!

Just one little thing: Don't put pizza boxes in the recycling. The cardboard is full of grease and is unusable.

Cool minimalist look and interesting idea for a loop game were you can get a faster time by taking the long way round. BUT as the car handles like an ice-cube covered in WD40, it's usually faster to beeline for the finish because you WILL spin out. Car handling something that's REALLY hard to get right.

I can't get past the first door, even when it is open. Shame, because clearly a lot of work went into this. (that or you did a Robocop on the Commodore 64 and made it impossible to progress because you hadn't finished the game. Yeah they did do that.)

Just remember that even if you can't draw; programmer art is better than no art at all.

I have a knack of soft locking myself. I went to the temple, opened the two triangle door. Got stuck at the three pedestal door. Back tracked to get the reverse device but when I returned to the two triangle door it wouldn’t open again. Ah well. Awesome looking game and nice use of loops.

Very fun and good use of the loop mechanic. Tho I wish I could use other buttons. The mid air record stops were fiddly using arrows and X

UI scaling is hard. You REALLY have to test this on different resolutions. In 4K it's unplayable. 

There needs to be a texture on the ring to make it feel like you're moving.

Spent way too long on this. Sadly had to throw in the towel at the level with four gates on a cross and two outputs. I meant to review more than three game tonight dammit! Very good.

Controls keep breaking and forces me to go up. Also not sure what this has to do with loops.

Fun but waiting for your

past self gets tedious fa

st so you get bored an

d make mistakes (havi

ng up as jump did NO

T help with this). I gav

e up on the horde sec

tion as I got bored of 

waiting and kept dy

ing in one hit. Grea

t framework but ne

eds play-testing an

d balance. Someth

ing you're short of 

in four days.

Oh and the unskip

pble text boxes ne

ed work.

I really like this. Only problem is that I kept falling though the wormhole on level two and had to give up.

Seems okay my end. But I do have a high end render rig so *shrug*

Really fun little puzzle game using the loop theme well! The time limit is a little brutal tho and you throw the player in the deep end pretty fast. Otherwise, nice stuff.