I didn't make it clear but you need to scare the "friend" off the transformer or they will sit there blowing more fuses. I might just make them leave and roll another event once they blows a fuse. There are a lot of mechanics that need balancing and adding to.
Poisoned
Creator of
Recent community posts
This was really fun, until my knack of softlocking myself jumped in. I got to a point when I would always jump on the enemies head and just rode around on them. I would take the jump commend out but you have to use all of them. And putting high jump into other slots ended just as badly. Still, great game. Just needs play-testing.
Cool minimalist look and interesting idea for a loop game were you can get a faster time by taking the long way round. BUT as the car handles like an ice-cube covered in WD40, it's usually faster to beeline for the finish because you WILL spin out. Car handling something that's REALLY hard to get right.
Fun but waiting for your
past self gets tedious fa
st so you get bored an
d make mistakes (havi
ng up as jump did NO
T help with this). I gav
e up on the horde sec
tion as I got bored of
waiting and kept dy
ing in one hit. Grea
t framework but ne
eds play-testing an
d balance. Someth
ing you're short of
in four days.
Oh and the unskip
pble text boxes ne
ed work.



