I like the idea but the hero is a little too strong imo
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Mechaverse's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #575 | 4.063 | 4.063 |
Overall | #1256 | 3.531 | 3.531 |
Enjoyment | #1593 | 3.219 | 3.219 |
Creativity | #2307 | 3.313 | 3.313 |
Ranked from 32 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You're playing as a horde of villanous robots and fight the hero
Did your team create the vast majority of the art during the 48 hours?
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
Comments
Nice game , runs really wel and has a nice pixel art style. Took me a time to get used to the controls but its interesting , the player controller itself is nicely smooth , for me the difficulty came with the selection. I reeeeally would like to try it with multi select!
Looks and sound great. Didn't see much reason to manually switch as it spawns in 10 of the same guys who all play the same anyway.
I found it quite challenging, the charge can be tough to dodge and if that tractor beam pulls you into a crowd of your own guys you get a bit stuck on their colliders.
really love the switching character mechanics wehn changing to various characters, visual it litt, gameplay is chaosly hard. Great game!
I love the concept and would be awesome to see this further developed. I think the idea could easily carry a full game, it's a good bit of fun.
Love the character and vibe of the world here, although the font is difficult to read and would be particularly challenging for anyone who struggles with reading. I'd recommend using this font for menu purposes only, but use a more reader-friendly font for dialogue.
I could be bad at it, but I struggle to get past the first wave consistently. I love the theme this brings (big bad hero, very good at squishing little ones), but I'd love to see the ones I'm not controlling have a touch more survivability. I tend to find them all dead shortly after they appear.
It's very nice looking, and I like the setting and story! The game feels pretty fun and balanced, and like you have a chance of losing, which a lot of games can struggle with in their first 48 hours. I did feel like I managed to cheese it a little bit, though, because the hero didn't know how to get me when I just hid on the opposite side of a pillar for a while :P
This was a lot of fun!! I'd love a full release of this game there's a lot of potential for world building if you wanna go that route. Awesome job!
Super fun and juiced up. Once you get the hang of it, switching between different units fast while dodging and weaving is incredibly satisfying.
Really, REALLY nice prestation and fun to play, but really all that happens is you play one of the fast lads and run away and hide until more of your mates turn up. There's never a reason to swap unless you die or you get one of the slow guys that eat it in seconds.
This is cool idea and great execution!
Keep up the good work!
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