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A jam submission

Dungeons and DayshiftsView game page

A reversed role dungeon delver!
Submitted by Millerdark, Melo The Marten (@melothemarten), rickgriffin, jonas, Federick (@Federickispizza) — 1 hour, 19 minutes before the deadline
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Dungeons and Dayshifts's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#13653.6153.733
Presentation#13943.6153.733
Overall#19563.2713.378
Enjoyment#33132.5822.667

Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You work as a kobold resetting a dungeon's dangerous traps

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Submitted(+2)

Without a "retry level" button each time I got stuck due to a bug or my own mistake i needed to start the whole game over, so I eventually gave up. but i was having fun and the dialogue was great!

(+2)

I kept getting stuck by closing the doors on myself. Otherwise fun!

(1 edit) (+2)

I adore the art, voice acting and vision of this game. Looks very promising so I'll follow the development - nice job for 48 hour crunch

Hopefully you keep updating and developing this game - Good luck! 

Submitted(+2)

Okay I'm guessing you're new to Unity because you fell into a few newbie traps. The layering problems are because you need the sorting axis set to Y. So sprites at the top of the screen appear under the sprites lower down.

Submitted(+2)

Nice game with nice puzzles, I liked the art and the music

Submitted(+3)

Really cute game! (I am super biased toward dragons and kobolds, though)

I enjoyed the puzzles, they were very neat. I did discover a bug where I could get stuck in a door when I closed it, and then I would have to reset back to the main menu, which wasn't too great!

I did also struggle with locking the treasure room at the first level. I think you needed to have the key? I'm not too sure, though - and it did seem like you couldn't pick up the key anymore after placing it down.

Still, I love the premise of the game and the art is really good! definitely not cause I'm furry trash,,,

Submitted(+2)

I really like the concept and idea and the voice acting is such a nice touch! I got a bit stuck at the first level because I didn't know how to lock the treasure room but apart from that I think there's a lot of potential!

Submitted(+2)

Great concept! The artwork and voice acting are spot on!

Submitted(+2)

Wow really cool concept and it looks really good too! Also I absolutely love that you included voice acting in the game, and its actually really good voice acting too!! Very well done on the presentation and the theme!

The actual game is a great idea. It was a bit buggy though, and I'm not sure exactly what was happening. It was pretty easy to get stuck and once I couldn't escape the spot so I had to restart. A couple time I wasn't sure how I died. I also never escaped from the first room. I think I did all I needed to a couple times? But it wouldn't ever let me leave.

Overall thought really idea!! Great work on this! I think if the bugs are worked out then this could potentially become a full on game!

Submitted(+2)

Wow I wasn't expecting others to have nearly the same premise as I did xD. The art and voice acting are all extremely well done. The only issues I have is the gameplay, with some puzzles requiring you to reset traps but you can pass through them. Also it was really easy to get stuck in corners and on things for some reason, so I wish there was an easy reset level button. All in all, really cool, respect our poor little kobolds :3

Submitted(+3)

Really nice game with a unique idea. Resetting the dungeon after a hero almost completed it was a funny idea. I felt like it also fit the theme nicely. Great work!

(+2)

the animation is simple but the art is beautiful. Easy gameplay, but passing the level is a bit confusing. The only problem is that on level two, the monster didn't show up and killed me anyway.