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THE_T_V1RUS

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A member registered Apr 11, 2019 · View creator page →

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They are randomly hidden each time. I think I hid some a little too well 😅 Update coming soon!

Hahaha GOT EM! 😂 Thanks for playing!

Hey! I remember you! You played a Saw themed game of mine called Second Chance forever ago. Thanks for checking out this one as well! Glad you enjoyed it.

Thank you so much for the kind words! Only two people worked on this. One artist and one programmer. We both worked on the game design. I'm so happy you enjoyed it! Thanks for playing!

Thanks for the feedback! I plan to add a retry button to the game over screen so you go straight back to the car to try again. I think that will help with the frustration a bit. I will get it added as soon as the jam voting period is over! The way you can tell if you have bad candy is to pay close attention to what the people say. If anything doesn't sound friendly, it's most likely a bad candy. However, I see how it's difficult to tell from dialogue alone especially with a Halloween theme mixed in. To be 100% sure, you can find the poison bottle in their yard to know the candy is bad. You get the good ending if you avoid eating bad candy in the car and collected all poison bottles. You get the bad ending if you avoid eating bad candy but do not collect all 3 poison bottles. Hope that clears things up for you! I'll try to make this more clear in the game when I can update it. Thank you so much for playing!

Thank you for the detailed feedback! I had one other person have issues with the character controller as well. Something weird is happening in the Web GL port for sure. I'll have to solve that. Thank you so much for playing! Glad you enjoyed it even with the drifting issue.

Thanks for the feedback! I think I for sure I might have hid some of the poison bottles a little too well. I'm glad it still kept your attention long enough to get all endings with multiple playthroughs. Thank you so much for playing!

I'm glad you got a proper spook during the Scream Jam! Thanks for playing!

Thank you so much! Glad it entertained you enough to play through it twice. I am the worst with missing colliders haha. Really nice find! I will be sure to fix it post jam.

Thank you so much! Glad you enjoyed the twist. I've been really looking forward to playing your game. Will get to it soon!

¡Muchas gracias por jugar a mi videojuego! Me alegra que hayas disfrutado del final.

Thank you for playing and for sharing!

Thank you!

Glad you found the idea to be creative and saw the replay value via the randomization! Describing the life/death reveal as haunting made me smile. I was really going for a looming dreadful feeling, so sounds like I accomplished that. Thank you so much for playing!

Thank you! Glad you found it creepy!

If you find all three poison bottles at the bad houses, you get the good ending! Thanks for playing!

AHHHHH okay. I'll give it another try with that in mind.

I got a little lost sometimes but manage to finish. I really liked the decisions you had to make when completing a task but wish they showed a more visual impact rather than just a meter changing. Hope the feedback helps. Great work!

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Crazy to see an entire turn based RPG battle system made in just 7 days. I feel like that is a very complex thing to put together in such a short amount of time. Great work!

Was not expecting to see a Mario game in the jam. Plz don't get sued by Nintendo haha. Great work!

I got lost trying to find the satellite too and had to look through the comments to realize it was next to the bush haha. The ending made laugh. We all over scope. You still managed to submit and keep me entertained for a bit. Would love to see you finish this out. Great work!

I thought it was a really creative idea to force the player to make noise that attracts the monster. I think it could have been done without a microphone though. For example, a crank flashlight and just pressing the button for the elevator could have made a noise. I felt a little silly sitting at my computer screaming haha. For me, the silliness of doing that took away from the amazing horror atmosphere and monster you created. I hope the feedback helps! Really great work.

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Thank you for playing! Left a like and comment on your video.

They skybox is crazy good art. Loved it so much. I got a bit disoriented trying to navigate the level and accidentally fell off the edge of the map haha. My biggest feedback is to add some invisible walls to prevent that from happening or respawn the player if they fall off the map. I would love to give it another try, but I just had no clue what to do or where to go. Hope the feedback helps! Great work!

Cool mini games! Nice work!

Wow! Really incredible graphics and environment work. Loved the puzzles. They were challenging but not too hard. The only feedback I have is I feel like it was lacking sound effects when I got killed. Great work! Love the lore and detail you put into the Tunnel Man character.

Really creative idea to have a text based adventure with graphics made of text. Great work! It's a shame there wasn't more. Please continue working on this.

It was Phasmaphobia meets Observation Duty. I really enjoyed this one! I only removed 3 anomalies, but still had a lot of fun. Great work!

Thank you so much for playing! Loved your video and left a comment for you on YouTube.

First time I played I ran in without the sword. Creatures surrounded me where I couldn't move anymore and I got stuck causing me to have to reset. I would suggest making it so you HAVE to collect the sword before going in. On my 2nd attempt I noticed the sword and got it before going in. I explored the cave and lit all of the beacons I could find, but I couldn't find any keys. I would have loved to have a map of some kind. I hope this feedback is helpful! Great work on the game. The voice acting was good and the story kept me interested.

Wow! I'm honored my game is your favorite so far! Thank you so much for the kind words and for playing!

Thank you for playing! 

Glad you enjoyed it! Loved the playthrough and left a comment on the video.

Ahhhh that's so good to hear. I was hoping for that shock of making the connection.

That is all the endings! Glad you liked it enough to play multiple times. I hope you found the newspapers next to the poison bottles and read them. Thank you so much for playing!

Thank you! The randomization was a must have for me because I knew people might want to play multiple times to get different endings. Glad you like the characters! The artist Psychglow worked really hard on them.

Interesting concept! One bit of feedback I have is that I didn't realize i could press R to read the person's chart until I had saved around 8 people. I would force the player to read the first chart so the player has a better understanding of how the game is played. Hope that helps! Great work!

Great work! Funny little story that kept me entertained to the end. Reminded me of the item swap quests from Links Awakening.

Wow! This one was one of my favorites. The aesthetics and sound design are perfect. Really cool dithered art style. Simple but fun mini game completing the orders. My ONLY feedback is the voice mail was a BIT long. Would have preferred something shorter. Maybe just break it up into smaller chunks or something.

Really great job creating a psychological horror experience. It was really unnerving and I really felt panicked not being able to answer some of the questions correctly. Great work! Only feedback I have is to adjust your game canvas size in the edit game section. Make it taller until the Unity fullscreen button is visible. You need to disable the other fullscreen button in the settings as Unity has a built in one that needs to be used. Hope that helps!