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Moonlit Monitors

22
Posts
22
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A member registered Nov 08, 2020 · View creator page →

Creator of

Recent community posts

Nice idea, fun game! My main complaint would be that you return to the main menu instead of the level selection screen after finishing a level, and that the third level was a voting plug ;)

Took me a bit to understand the mechanics,  and I'm still not sure about the winning condition. More feedback for the player would be good fot an easier entry into the game. Questions I asked myself were: How do I win a level? What's the differences between pin types? Why can't I place my pin (the answer was money)?

The gameplay felt smooth though, and overall it was a nice experience. 

Congrats on your first solo jam!T he movement was of course a bit janky, I thought I could fly at first because of double jump + floatiness. But you not only finished your game with an interesting concept that fit the theme, it's also mostly bug-free (hello walls my old friends, nice to stick to you again) and entertaining. Good job!

I really liked your interpretation of the theme. Super creative, funny game, enjoyed playing it. 

I accidentally placed the actors behind the curtains multiple times, and the hitboxes in general could be improved. It would be interesting to add positions as a variable, since the position on stage is very important in theatre and fixed positions the actors could snap to would fix the hitbox issue

Interesting idea and fun to play (up until level 4, which spiked the complexity). It definitely has potential, and I would have to see/simulate other interactions than just attack -> lose health. 

Oh no I got fried D:

Very cute little game. The presentation is beautiful and the levels are pretty clever :D

I loved this game, simple but on point. Nice concept, nice execution, I kept fiddling around and creating new beats. Was a lot of fun, good job!

This is so polished, I loved it!!

Funny concept, I sometimes seemed to die to nothing though :(

This was a lot of fun, I wanted more! Also really nice presentation, I love how the light actually interacts with the terrain and casts shadows.

Fun game, basically a tower defender in a dungeon setting. Really nice graphics and animations, looks clean. I didn't figure out how the arrows worked though, which was a bit frustrating. I would have liked an option to skip the tutorial after the first few times.

This is a whole lot of simple fun, I like it.

I was a bit confused at first but it's a fun idea, presented beautifully! I think feedback (like afew particle effects, sounds etc. when the fruit dies) would have helped the presentation but all in all a solid entry.

Cute little game! The concept of not just being the boss but actually building the boss is really cool :D

Looks good, feels good, nice implementation of the theme. Maybe you'll get the chance to add more levels after the game jam is over :)

It works. It feels nice how the fairy follows yor mouse. But please, please change the menu button colours, they hurt my eyes.

The idea is really charming. The art style is inconsistent, but especially the backpack itself and the grimoire were nicely done. I wish there was less luck involved, and a bit more context for the  item - request combinations.

Hey! What browser are you using? Godot 4.0 uses SharedArrayBuffer which is not supported by every browser yet. If you cannot get it to work in any browser, you can download the .zip file that contains an executable version for Windows!

It is a very tasty treat, ideed!
Tottaly love the game. The mechanic is quite intriguing and the puzzles stunning.
We definitly want to see more of it!

Awesome puzzle game!
It really has a nice and polished feel to it and the puzzles have a lot of potential.

Very fun playing it on stream with you guys. Hope to see more of it in the future!