That's totally valid criticism, yeah. Honestly the 3D assets were only available to work with quite late into the development cycle so we didn't have a ton of time for the mashup to mature. Given more time I would have definitely liked to be more careful about reflectivity, shadows, light coloring, color grading, etc. so the 3D would feel at home in a 2D setting, but what we had time to submit just used default lighting and some camera tricks. But yeah again really appreciate the thoughtful feedback :)
Evan McRae
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Thanks so much! I totally agree regarding sound design -- I threw those sounds together a bit hastily on the last day of the jam and would definitely like to add some more varied sounds (plus it's really easy to do with Wwise). Specifically the boardwalk footstep one is kind of irritating to me, lol.
That's also definitely fair criticism regarding gameplay. I didn't want to overwhelm players immediately with too many gingerfolk to take care of (especially once the snowmen come in which is a new learning curve) but the overall pacing of waves could use some more careful design for sure.
The 3D models weren't supposed to look pixelated at all... I wonder if that's just a web player artifact? In the full download (or even full screen on web) it all looks really crisp to me.
Thanks a bunch for the constructive feedback!
I love the art style here!! I wasn't quite sure when I would need to use the gasoline -- I only used it once at the end when it seemed like my green drink recipe wasn't working with the two base ingredients. I even put the gasoline into the blender with the boss fully watching me and there were no consequences -- I got the alien (good??) ending. Unsure if that was the intended gameplay, but I do think there was a bunch of creativity on display here.
This was really fun! Lovely art design and use of the palette. I found the inability to pan your camera simultaneously aggravating (not in a bad way) and really interesting from a movement/level design perspective. I do wish there was a little more importance to the NPC dialogue -- I get that it was kind of meant to misdirect as per the limitation, but the gameplay ended up feeling quite linear because there was actually nothing you needed to do for anyone but yourself. Small critique, but pretty fun nonetheless :)
I found the sand collection mechanic a bit unintuitive starting out, but once I got the hang of it this ended up being a really nice cozy game experience. I appreciate how lenient the placement is as well. Kind of wish there was a little more to do at some point -- once the cylinders are introduced it feels like the intrigue stagnates. But it's still a fun time nonetheless. Nice work! Loved the music too, very Minecrafty.
Hi there! Thanks so much for the thorough reply, I really appreciate it.
Toning down the AI is definitely fair; sounds like a good executive decision overall then. I fear the difficulty might have been a bit overcorrected, but that's neither here nor there.
Sorry to hear about the difficulties during development -- I'm glad you and your team managed to pull together something playable in the end! Jams are huge commitments for sure, and it sounds like you all got some good experience from it nonetheless.
The base building idea sounds like a really fun limitation mechanic paired with the volleyball gameplay! I'm sorry it never ended up making it in. I think you guys should definitely be proud of what you got done and getting it out in time for the jam -- and who knows, maybe you will end up taking this further.
Take care and best of luck! :)
Fun, cute little game!! I love the retro aesthetic. Very good summery vibes :)
Some small critiques:
- The CPU players felt a bit too easy to fake out -- I never once felt like I was at risk of losing
- The ball went invisible for the first couple rounds on successive playthroughs
- There's an unclear waiting period at the start where you are told to press and hold space to serve but it just makes you dash instead
- I'm not sure how the limitation was achieved here? None of the instructions seemed like lies (except that you couldn't press and hold space to serve for a couple seconds at the start, haha)












