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Evan McRae

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A member registered Jul 17, 2022 · View creator page →

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That's totally valid criticism, yeah. Honestly the 3D assets were only available to work with quite late into the development cycle so we didn't have a ton of time for the mashup to mature. Given more time I would have definitely liked to be more careful about reflectivity, shadows, light coloring, color grading, etc. so the 3D would feel at home in a 2D setting, but what we had time to submit just used default lighting and some camera tricks. But yeah again really appreciate the thoughtful feedback :)

Aww thanks so much!! That's really kind :)

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Thanks so much! I totally agree regarding sound design -- I threw those sounds together a bit hastily on the last day of the jam and would definitely like to add some more varied sounds (plus it's really easy to do with Wwise). Specifically the boardwalk footstep one is kind of irritating to me, lol.

That's also definitely fair criticism regarding gameplay. I didn't want to overwhelm players immediately with too many gingerfolk to take care of (especially once the snowmen come in which is a new learning curve) but the overall pacing of waves could use some more careful design for sure.

The 3D models weren't supposed to look pixelated at all... I wonder if that's just a web player artifact? In the full download (or even full screen on web) it all looks really crisp to me.

Thanks a bunch for the constructive feedback!

You’re welcome and best of luck!

You’re welcome!! 🦐🙌

Thank you so much!! Andrew and I really appreciate the compliments :)

Of course!!

Ooh, ok. I’ll try it again :)

You’re so welcome :D

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I love the art style here!! I wasn't quite sure when I would need to use the gasoline -- I only used it once at the end when it seemed like my green drink recipe wasn't working with the two base ingredients. I even put the gasoline into the blender with the boss fully watching me and there were no consequences -- I got the alien (good??) ending. Unsure if that was the intended gameplay, but I do think there was a bunch of creativity on display here.

This was really fun! Lovely art design and use of the palette. I found the inability to pan your camera simultaneously aggravating (not in a bad way) and really interesting from a movement/level design perspective. I do wish there was a little more importance to the NPC dialogue -- I get that it was kind of meant to misdirect as per the limitation, but the gameplay ended up feeling quite linear because there was actually nothing you needed to do for anyone but yourself. Small critique, but pretty fun nonetheless :)

Fun concept! I do wish that failures were a bit less penalizing -- I made it through 11 levels before I died, and needing to restart the entire story campaign felt demotivating. But besides that gripe it's a really solid concept for a puzzle game :)

Super impressive!! I really love your game's art style -- the 2D/3D is a fantastic pairing. Gameplay is also top notch on this one. And a whole leaderboard too?? You guys are pros :)

Clever implementation of the sandwich, haha. Looking forward to where this goes next!

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Really well done! Your art style is gorgeous, audio is superb, and I enjoyed the fusion of mad libs and roleplay :)

This was super fun! Well done :)

Haha, totally missed the vibe button. Might replay it in case it does something once you've reached a certain level :)

(what ending 😅😅)

Thank you so much!! Super kind words :)

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I did reach the ending!! But yeah it took me quite a couple tries, specifically because I didn't realize I needed to wait til *after* it had passed the flower a bit. Definitely expanding the box backwards a bit would make it more possible. And you're welcome!

Haha yeah that's all good. It's a solid proof of concept for sure, just some tighter physics would have done the trick :)

Very impressive art/animation! I found the movement to be just a bit too frustrating to want to keep playing, but I do appreciate the ingenuity in the control scheme.

Nicely done!! I think you guys did awesome with the theme and limitation. Lovely pixel art as well :)

Really fun concept and nice execution! As the pace ramped up I definitely found myself having to think a lot quicker about the deceptive slimes which was a nice dynamic. Good work!

Super good art and fun little playthrough! Some more sound effects would have added a nice final touch.

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Super duper fun. Genuinely could not get myself to stop. I had a ton of fun discovering new "metas" of sorts as the mechanics progressed up to the point where the cart became an auto farm. Made it to level 2000 before I called it quits, haha. Great job!!

Took me a couple tries to get the hang of things -- some more lenient timing for landing the sparks on the flowers might have been appreciated. Nonetheless, nice little game and very good art!!

I found the sand collection mechanic a bit unintuitive starting out, but once I got the hang of it this ended up being a really nice cozy game experience. I appreciate how lenient the placement is as well. Kind of wish there was a little more to do at some point -- once the cylinders are introduced it feels like the intrigue stagnates. But it's still a fun time nonetheless. Nice work! Loved the music too, very Minecrafty.

Hi there! Thanks so much for the thorough reply, I really appreciate it.

Toning down the AI is definitely fair; sounds like a good executive decision overall then. I fear the difficulty might have been a bit overcorrected, but that's neither here nor there.

Sorry to hear about the difficulties during development -- I'm glad you and your team managed to pull together something playable in the end! Jams are huge commitments for sure, and it sounds like you all got some good experience from it nonetheless.

The base building idea sounds like a really fun limitation mechanic paired with the volleyball gameplay! I'm sorry it never ended up making it in. I think you guys should definitely be proud of what you got done and getting it out in time for the jam -- and who knows, maybe you will end up taking this further.

Take care and best of luck! :)

Thanks so much!! It was a super fun art style to work with. And yeah I’ll check your game out!

Aww thank you so much!! So glad you enjoyed :)

Thank you so much!!! How could you let grandpa overbake though 😔

Thanks so much!! My teammate and I both had a ton of fun with our respective parts and were so glad you enjoyed :)

Fun, cute little game!! I love the retro aesthetic. Very good summery vibes :)

Some small critiques:

  • The CPU players felt a bit too easy to fake out -- I never once felt like I was at risk of losing
  • The ball went invisible for the first couple rounds on successive playthroughs
  • There's an unclear waiting period at the start where you are told to press and hold space to serve but it just makes you dash instead
  • I'm not sure how the limitation was achieved here? None of the instructions seemed like lies (except that you couldn't press and hold space to serve for a couple seconds at the start, haha)

"The instructions are a lie" and gambling are a match made in heaven. Well done!

Fun concept! I enjoyed how you guys managed to subvert the expectation of keyboard controls. That said I found the satellite a little bit confusing/unfinished, but I did complete the game nonetheless. Excellent audio too!

Thanks so much!! We’re so glad you enjoyed :)

Thank you!

Ahaha thank you so much!!

Thank you so much!! :D