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We made almost the same game! I also made a boss fight building game, and it's interesting to see how we both took different approaches to the same idea. You game does have much better art and it's better at explaining itself, so I could learn from that.

Great job!

Ayyyy, what are the odds?

Even though it's past voting time, I'll still play yours! I'd love to see what differs in our approaches.

Regarding "explaining ourselves better", we actually learned from the last jam that we did that intuitive in-game tutorials for jam games are an absolute necessity, because a lot of people got confused about how our last jam game controlled, and we took that feedback into consideration for this game.